wheresryan22/anatomy

An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional...

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wheresryan22/anatomy has 15k+ stars and 1k+ forks on GitHub, is written in JavaScript, and was last pushed on Oct 18, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 47 minutes ago
Added to GitGenius on October 11th, 2026
Created on October 8th, 2026
Open Issues & Pull Requests: 50 (+0)
GitHub issues: Enabled
Number of forks: 1,226
Total Stargazers: 15,920 (+36)
Total Subscribers: 37 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.2 hours
Mean response time: 10.7 hours
90th percentile: 44.2 hours
Tracked items: 6

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

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Issue Activity (beta)

Open issues: 6
New in 7 days: 10
Closed in 7 days: 4
Avg open age: 1 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 10
Closed in 7 days: 4
Comments in 7 days: 6
Events in 7 days: 15

Top labels

  • enhancement (3)
  • bug (1)
  • question (1)

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Detailed Description

Anatomy is a Claude Code skill that generates detailed, interactive isometric figures of machines and technical systems as SVG with optional WebGL shaders and 3D rendering.

The tool solves the problem of explaining complex technical ideas through visual representation. Rather than creating generic diagrams, it asks Claude to invent a physical object whose operation embodies the concept being explained, then renders that object as an interactive isometric drawing. Each part of the figure is individually shaded and positioned, and all numbers displayed in the figure derive from the same underlying model that drives the animations, ensuring visual and logical consistency.

Anatomy suits technical documentation, articles, and landing pages where a developer wants to communicate how a system works through an engaging visual. The tool requires no external dependencies and runs on Node's built-in modules, making it straightforward to integrate into existing workflows. It produces output as SVG for the mechanical parts and can layer WebGL shaders for effects like particle systems or fluid dynamics, all within the same isometric perspective.

The project maintains a clean, focused codebase with no external dependencies and passes continuous integration checks. Development activity shows attention to code quality and reliability through automated testing infrastructure.