tildearrow/furnace

a multi-system chiptune tracker compatible with DefleMask modules

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Summary Information

Updated 59 minutes ago
Added to GitGenius on September 18th, 2026
Created on May 13th, 2021
Open Issues & Pull Requests: 50 (+0)
GitHub issues: Enabled
Number of forks: 323
Total Stargazers: 3,837 (+0)
Total Subscribers: 65 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 22.6 hours
Mean response time: 21.2 days
90th percentile: 65.1 days
Tracked items: 302

Most active contributors

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How this project is maintained

Roughly one issue in five opened in the past year never receives a reply. 34% of open issues come from outside the core team, a mix of external reports and the maintainers' own roadmap. Work labelled "regression" is answered fastest, typically in under an hour, while "GUI" waits about 5 days. 74% of issues opened in the past year have been closed, leaving a working backlog. Three people close 94% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 29
New in 7 days: 1
Closed in 7 days: 21
Avg open age: 170 days
Stale 30+ days: 12
Stale 90+ days: 9

Recent activity

Opened in 7 days: 1
Closed in 7 days: 21
Comments in 7 days: 1
Events in 7 days: 5

Top labels

  • bug (210)
  • done (190)
  • critical (42)
  • GUI (39)
  • works as intended (39)
  • invalid (30)
  • won't fix (12)
  • duplicate (10)

Detailed Description

Furnace is a multi-system chiptune tracker that enables musicians to compose and edit chiptune music across numerous retro gaming and computer sound systems.

The tool addresses the challenge of creating authentic chiptune music by providing a unified interface for working with diverse sound hardware architectures. Rather than switching between separate tools for each system, Furnace consolidates composition across multiple platforms into a single tracker application. It maintains compatibility with DefleMask modules, allowing users to import and work with existing projects from that ecosystem.

Furnace suits musicians and hobbyists interested in chiptune composition, demoscene music production, or game audio creation who want to target multiple sound systems without learning separate tools for each platform. The project is particularly valuable for those with existing DefleMask workflows, as the compatibility layer reduces migration friction. It runs on Windows, macOS, and Linux, with source code available for compilation on other operating systems.

Development activity shows consistent engagement with the project. The maintainers actively release stable builds through the Releases page while also maintaining a nightly build pipeline for users wanting the latest unstable features. Documentation and discussion resources are organized and accessible to users seeking help or technical information. The codebase is written in C++ and structured to support developer contributions, with clear guidance provided for those interested in building from source or extending functionality.