sdatkinson/NeuralAmpModelerPlugin

Plugin for Neural Amp Modeler

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Summary Information

Updated 35 minutes ago
Added to GitGenius on September 23rd, 2026
Created on December 13th, 2022
Open Issues & Pull Requests: 112 (+0)
GitHub issues: Enabled
Number of forks: 282
Total Stargazers: 3,005 (+0)
Total Subscribers: 72 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 26.2 hours
Mean response time: 20.1 days
90th percentile: 39.6 days
Tracked items: 147

How this project is maintained

About 8% of issues opened in the past year have never received a reply. 87% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 67% of issues opened in the past year have been closed, leaving a working backlog. Three people close 89% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 46
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 629 days
Stale 30+ days: 42
Stale 90+ days: 29

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • priority:low (101)
  • bug (75)
  • enhancement (36)
  • unread (8)
  • standalone (7)
  • question (5)
  • good first issue (4)
  • priority:high (4)

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Detailed Description

Neural Amp Modeler Plug-in is a VST3 and AudioUnit plugin that applies neural network models to audio signals for guitar amplifier emulation.

The plugin lets users load trained neural amp models and apply them to audio in real time within a digital audio workstation. It wraps the Neural Amp Modeler inference engine in iPlug2, a cross-platform plugin framework, to deliver the modeling capability as a standard plugin format that works in most DAWs.

The tool suits musicians and producers who want to use neural amp models in their recording and mixing workflow. It runs on Windows 10 and later, and macOS 10.15 and later. The plugin format offers better stability and routing flexibility than the standalone application, particularly for complex signal chains. Linux users can use an LV2 plugin variant instead. Pre-built installers are available, removing the need to compile from source.

The project has addressed technical debt through refactoring to adopt better practices from the iPlug2 framework. Known limitations include sparse I/O features in the standalone application and occasional graphics backend crashes on Windows systems with both dedicated and integrated graphics, which can be worked around by configuring which GPU the plugin uses. The README notes potential future support for AAX, CLAP, Linux, and iOS formats.