rakanki911/dlss5-swapper

Install, tune and restore DLSS 5 in your games with one click. Native RenoDX, DLSS5-Feeder for games without DLSS, OptiScaler and multipass routes; DirectX...

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Summary Information

Updated 44 minutes ago
Added to GitGenius on September 15th, 2026
Created on August 29th, 2026
Open Issues & Pull Requests: 52 (+0)
GitHub issues: Enabled
Number of forks: 323
Total Stargazers: 6,199 (+1)
Total Subscribers: 38 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 8.1 hours
Mean response time: 19.8 hours
90th percentile: 2.6 days
Tracked items: 269

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How this project is maintained

About 6% of issues opened in the past year have never received a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 89% of issues opened in the past year have been closed, leaving a working backlog. Three people close 94% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 33
New in 7 days: 35
Closed in 7 days: 3
Avg open age: 1 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 21
Closed in 7 days: 2
Comments in 7 days: 5
Events in 7 days: 11

Top labels

  • good first issue (8)
  • enhancement (6)

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Detailed Description

DLSS5-Swapper is a desktop application that installs and manages DLSS 5 neural rendering for games and emulators.

The tool addresses the challenge of deploying DLSS 5 upscaling technology across games that may not natively support it. It works by providing multiple integration routes: native RenoDX support, DLSS5-Feeder for games without built-in DLSS, OptiScaler, and multipass rendering paths. The application handles installation and configuration automatically, reducing manual setup complexity.

The tool supports a broad range of graphics APIs including DirectX 8, 9, 11, and 12, alongside Vulkan, OpenGL, DirectDraw, and emulators, making it applicable to both modern and legacy games. It includes an in-game overlay accessible via F8 for real-time adjustment, automatic backup functionality to protect game files, and a community page where users can report compatibility results for specific game and graphics card combinations. Anyone considering adoption should evaluate whether their target games fall within the supported API set and whether they want a centralized management interface for DLSS 5 deployment across multiple titles.

The project shows active maintenance with regular updates addressing user-reported issues and expanding game compatibility. Development incorporates community feedback through the compatibility reporting system, allowing users to contribute data on which games and hardware configurations work successfully. The tool maintains broad language support, indicating ongoing localization efforts to serve an international user base.