pterodactyl/panel

Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game...

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Summary Information

Updated 36 minutes ago
Added to GitGenius on September 7th, 2026
Created on December 6th, 2015
Open Issues & Pull Requests: 180 (+0)
GitHub issues: Enabled
Number of forks: 2,672
Total Stargazers: 9,217 (+0)
Total Subscribers: 131 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 5.0 hours
Mean response time: 136.7 days
90th percentile: 461.0 days
Tracked items: 578

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 99% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 4% of issues opened in the past year have been closed. Three people close 82% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 116
New in 7 days: 0
Closed in 7 days: 1
Avg open age: 1,002 days
Stale 30+ days: 102
Stale 90+ days: 92

Recent activity

Opened in 7 days: 0
Closed in 7 days: 1
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • security (8)

Most active issues this week

Detailed Description

Pterodactyl Panel is a game server management system that provides a web-based control interface for hosting and administering game servers at scale.

The panel addresses the need for secure, centralized management of multiple game server instances. It isolates each game server in its own Docker container, preventing resource contention and security issues that arise from running servers on shared infrastructure. The system exposes this containerized architecture through a web interface built with React, allowing operators and end users to manage servers without direct system access. The backend combines PHP with a Go-based daemon called Wings that handles the actual container orchestration and server lifecycle management.

Pterodactyl suits hosting providers, communities, and organizations that need to offer game server hosting to multiple users with varying permission levels. The Docker-based isolation model makes it particularly valuable for multi-tenant environments where security and resource isolation matter. The project is free and open-source, making it accessible to operators who want to self-host rather than rely on commercial hosting platforms. The combination of a polished React frontend with backend infrastructure designed explicitly for game servers distinguishes it from generic container management tools.

The project maintains active development with continuous integration testing. Community engagement occurs through a dedicated Discord server where users can seek help and discuss the platform. The codebase receives regular updates and contributions, indicating sustained maintenance beyond initial release.