playgameservices/play-games-plugin-for-unity

Google Play Games plugin for Unity

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Summary Information

Updated 29 minutes ago
Type:Plugin / ExtensionCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 19th, 2026
Created on December 9th, 2013
Open Issues & Pull Requests: 182 (+0)
GitHub issues: Enabled
Number of forks: 982
Total Stargazers: 3,655 (+0)
Total Subscribers: 257 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 7.0 days
Mean response time: 650.0 days
90th percentile: 2894.5 days
Tracked items: 701

Most active contributors

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How this project is maintained

100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "configuration" is answered fastest, typically in about 13 hours, while "Enhancement" waits about 7 days. Three people close 94% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 68
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 601 days
Stale 30+ days: 65
Stale 90+ days: 61

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (104)
  • Enhancement (27)
  • Leaderboards (20)
  • SavedGames (16)
  • configuration (15)
  • question (8)
  • Android (1)
  • Announcement (1)

Most active issues this week

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Detailed Description

The Google Play Games plugin for Unity is a plugin that allows game developers to integrate Google Play Games services into games built with Unity.

The plugin solves the problem of accessing Google Play Games API features from within Unity by wrapping those services and exposing them through Unity's social interface. Developers can implement sign-in, friends lists, achievements, leaderboards, cloud saves, built-in UI for achievements and leaderboards, events, and nearby connections without needing to override the player Activity or customize AndroidManifest.xml files. The plugin includes a GUI-oriented setup integrated into the Unity editor to simplify configuration.

The tool is suited for Android game developers targeting Google Play Games services. It is not appropriate for iOS projects, as Google Play Games services for iOS is deprecated and no longer supported by this plugin. Developers concerned about APK size can use Proguard to strip unused plugin code, optionally combined with Unity's Managed Code Stripping to reduce the overall project footprint. The README directs users to the official Android developer guide for detailed usage instructions and references a SmokeTest sample project demonstrating integration patterns.

The project maintains upgrade documentation for developers migrating from earlier versions. The plugin is distributed through GitHub releases rather than through Unity's package manager or asset store.