openwebgal/webgal

A brand new web Visual Novel engine | 全新的网页端视觉小说引擎

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Summary Information

Updated 9 minutes ago
Added to GitGenius on September 17th, 2026
Created on September 16th, 2021
Open Issues & Pull Requests: 152 (+0)
GitHub issues: Enabled
Number of forks: 364
Total Stargazers: 3,978 (+0)
Total Subscribers: 22 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.9 days
Mean response time: 58.2 days
90th percentile: 196.0 days
Tracked items: 171

Most active contributors

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How this project is maintained

Roughly one issue in three opened in the past year never receives a reply. 56% of open issues come from outside the core team, a mix of external reports and the maintainers' own roadmap. 73% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 42% of issues opened in the past year have been closed. Three people close 88% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 112
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 349 days
Stale 30+ days: 109
Stale 90+ days: 94

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (42)
  • high priority (39)
  • resolve immediately (9)
  • enhancement (8)
  • help wanted (2)
  • waiting documentation (2)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

WebGAL is a web-based visual novel engine built with TypeScript and React that enables developers to create and deploy visual novels across web platforms without requiring prior web development experience.

The engine addresses the challenge of making visual novel creation accessible to non-programmers by providing a simple scripting syntax learnable in minutes alongside a graphical editor. It supports the standard features found in mainstream visual novel engines while also allowing custom effects through Pixi.js integration. The tool is designed to work across different platforms from a single codebase, with both script-based and visual editor workflows available for game development.

Developers should choose this tool if they want to create visual novels for web distribution without learning web technologies. It suits projects ranging from small experimental works to commercial releases, as evidenced by games available on Steam and the official showcase. The project provides a VS Code plugin for syntax highlighting and a dedicated debug tool for developers preferring to work with source code directly. A graphical editor is available as a separate project for creators who prefer not to write scripts at all.

The project receives issue reports from both core maintainers and external users, indicating real adoption beyond the development team without creating an unsustainable support burden. Responses to issues and pull requests typically arrive within one to two weeks. Work in the issue tracker centers on bug fixes and high-priority items marked for immediate resolution.