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nathanhoad/godot_dialogue_manager

Current issue state, recent activity, and per-issue timelines from the indexed issue data.

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This Week

Opened: 1

Closed: 1

Comments: 0

Events: 0

Top Labels
bug (163)
enhancement (66)
documentation (1)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#1304 Plugin path error: DIalogue manager

Opened 3 days ago
jacobo1703
open
No labels
003 days ago

#1301 Addition of C# scripts to v4.1.0 breaks project exporting on Linux

Opened 14 days ago
jazibobs
closed - completed
bug
306 days ago

#1190 Create dedicated documentation site using Zensical

Opened 5 months ago
DevTwilight
closed - completed
enhancement
2014 days ago

#1299 Add an option to preserve source-text gettext keys as in v3

Opened 20 days ago
ThunderFD
closed - completed
enhancement
2117 days ago

#1296 ExtraGameStates never assigned in C#

Opened 21 days ago
rydoq
closed - completed
bug
0020 days ago

#1295 Error using DialogueStateContext to expose node in scene

Opened 21 days ago
ArchaicJohn
closed - completed
bug
1020 days ago

#1287 Error caused by _send_state_to_debugger()

Opened 30 days ago
IrisHormoviti
closed - completed
bug
1025 days ago

#1289 CS0103: The name 'FocusModeEnum' does not exist in the current context after upgrade to Dialogue Manager 4.0.3

Opened 28 days ago
ArchaicJohn
closed - completed
bug
2025 days ago

#1285 Bring back csv export feature in 4.x version

Opened 1 month ago
JustusPan
closed - completed
enhancement
3029 days ago

#1284 Texture2D for Add-on Install

Opened 1 month ago
zeektvbox01-hub
closed - completed
bug
101 month ago

#1243 Some Chinese translations are missing in the Dialogue editing interface

Opened 2 months ago
IsMukiy
closed - completed
No labels
701 month ago

#1270 Empty dialogue line with tag appends colon to character name

Opened 2 months ago
ThunderFD
closed - completed
bug
001 month ago

#1271 Ignore Engine time scale for [wait] mutation (optionally)

Opened 1 month ago
abrossimow
closed - completed
enhancement
401 month ago

#1260 Non-node can end up in _get_game_states() when scanning for autoloads.

Opened 2 months ago
EdvinSkog
closed - completed
bug
102 months ago

#1259 Missing features from the docs

Opened 2 months ago
gsiffert
closed - completed
bug
202 months ago

#1209 Security: `load()` and `current_scene` lack sandbox controls for untrusted .dialogue files

Opened 4 months ago
RickyYCheng
closed - completed
No labels
302 months ago

#1237 C# member intellisense showing source generated getter/setters

Opened 3 months ago
poohcom1
closed - completed
bug
002 months ago

#1225 Mid-script jumps not working

Opened 4 months ago
Metiastar
closed - completed
bug
502 months ago

#1236 C# member intellisense not showing properties

Opened 3 months ago
poohcom1
closed - completed
bug
002 months ago

#1215 C# failed to get inherited property of an object in the dialogue

Opened 4 months ago
ericeric284
closed - completed
bug
002 months ago

#1228 Provide signals to notify [wait="ui_accept"] till the end and the functions to proceed (for network sync)

Opened 3 months ago
RickyYCheng
closed - completed
enhancement
002 months ago

#1217 Allow more than one type of dialogue option conditional

Opened 4 months ago
nathancarter
closed - completed
enhancement
202 months ago

#1234 Response with condition not working

Opened 3 months ago
jinyangcruise
closed - completed
bug
402 months ago

#1235 Autocompletion of variable-based names dedents when placed in indent blocks.

Opened 3 months ago
IntangibleMatter
closed - completed
bug
002 months ago

#1224 Dialogue Manager inline scripts call not working on Linux

Opened 4 months ago
NikLucoz
closed - completed
bug
302 months ago

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