mosra/magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

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mosra/magnum has 5k+ stars and 450+ forks on GitHub, is written in C++, and was last pushed on Oct 17, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 3 minutes ago
Added to GitGenius on September 13th, 2026
Created on December 19th, 2010
Open Issues & Pull Requests: 77 (+0)
GitHub issues: Enabled
Number of forks: 467
Total Stargazers: 5,221 (+0)
Total Subscribers: 172 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 9.2 hours
Mean response time: 68.3 days
90th percentile: 28.5 days
Tracked items: 50

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

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Issue Activity (beta)

Open issues: 15
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 1,081 days
Stale 30+ days: 14
Stale 90+ days: 10

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 1
Events in 7 days: 3

Top labels

  • changelog mention added (18)
  • no action needed (7)
  • help wanted (1)
  • scrapped (1)

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Detailed Description

Magnum is a lightweight and modular C++11 graphics middleware for games and data visualization. It provides graphics abstraction and platform independence across desktop, mobile, and web platforms while maintaining a small footprint and flexibility.

The tool solves the problem of writing graphics code that works across diverse platforms and graphics APIs. It wraps OpenGL, OpenGL ES, WebGL, and Vulkan behind a unified interface, eliminating the need to write platform-specific rendering code. Beyond graphics, Magnum includes UTF-8-aware OS and filesystem abstractions, a vector math library, shader utilities, asset management, and integration with popular windowing toolkits. Developers can use the full stack or opt into only the components they need.

Magnum suits projects targeting multiple platforms simultaneously, from indie games to data visualization tools. It is particularly valuable for developers who want to ship on desktop, mobile, and web without maintaining separate rendering paths. The library emphasizes modularity and extensibility, allowing you to swap in custom asset loaders, texture compressors, font formats, or math libraries. Single-header versions of various components are available for projects that want minimal integration overhead. The README points to case studies to help determine fit for specific project types.

Development activity shows consistent maintenance with regular updates to the changelog. The project maintains comprehensive documentation covering download, build, installation, and usage across all supported platforms. A wide range of tutorials and examples are provided to help developers get started. The codebase supports an extensive set of platforms including Linux, Windows, macOS, iOS, Android, and web targets through Emscripten, with detailed per-platform build status tracking.