mltframework/shotcut

cross-platform (Qt), open-source (GPLv3) video editor

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Summary Information

Updated 18 minutes ago
Added to GitGenius on September 3rd, 2026
Created on April 23rd, 2012
Open Issues & Pull Requests: 53 (+0)
GitHub issues: Enabled
Number of forks: 1,489
Total Stargazers: 15,100 (+0)
Total Subscribers: 226 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.8 hours
Mean response time: 25.0 days
90th percentile: 27.9 days
Tracked items: 218

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 10% of issues opened in the past year have been closed. Three people close 88% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 24
New in 7 days: 1
Closed in 7 days: 3
Avg open age: 382 days
Stale 30+ days: 20
Stale 90+ days: 14

Recent activity

Opened in 7 days: 1
Closed in 7 days: 3
Comments in 7 days: 3
Events in 7 days: 14

Top labels

  • pending (35)
  • resolved (27)
  • workaround (23)
  • reproduced by dev (19)
  • invalid (17)
  • expired (12)
  • not-our-build (11)
  • wontfix (10)

Detailed Description

Shotcut is a free, open-source, cross-platform video editor built with Qt and C++.

Shotcut addresses the need for a capable video editing tool that runs consistently across Windows, macOS, and Linux. It builds on the MLT multimedia authoring framework to handle media processing and composition, leveraging FFmpeg for codec and format support, Frei0r for video effects plugins, and Qt for its user interface. The architecture separates the editing engine from the UI layer, allowing the core multimedia capabilities to be reused independently.

Shotcut suits users seeking a feature-complete video editor without licensing costs or platform lock-in. It works well for projects ranging from simple cuts and transitions to more complex multi-track compositions. The tool integrates with established multimedia libraries rather than reimplementing them, which means it inherits broad format and codec support from FFmpeg and effects extensibility through Frei0r. The README does not position it against specific alternatives, so direct comparisons cannot be made here.

Development activity shows a mature, stable project with established infrastructure. The codebase is written in C++ and uses Qt Creator as the primary development environment, with command-line build support via CMake and Ninja. Translation contributions are coordinated through Transifex, indicating active localization efforts. The project maintains regular binary releases and publishes a public roadmap, suggesting planned feature development and community visibility into future direction.