Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-09-12 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-11 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-10 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-09 | 0 | 0 | 0 | 0 | 48 |
| 2026-09-08 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-07 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-06 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-05 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-04 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-03 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-02 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-01 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-31 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-30 | 0 | 0 | 0 | 0 | 0 |
Opened: 0
Closed: 0
Comments: 0
Events: 0
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#970 D3D12VariableRateShading sample fails to compile in single threaded mode Opened 29 days ago | DrGr4f1x | open | No labels | 0 | 0 | 29 days ago |
#960 MiniEngine: Frustum::ConstructOrthographicFrustum near/far plane normals point outward, inconsistent with side planes Opened 3 months ago | Yix-dev | open | miniengine | 0 | 0 | 3 months ago |
#956 Struct within Mesh Shader Vetex Output crashes spirv generation Opened 4 months ago | ahoughtoncig | closed - completed | No labels | 3 | 0 | 4 months ago |
#953 Use D3D12_SDK_VERSION macro consistently across samples, instead of explicitly setting the version in source files. Opened 5 months ago | charles-lunarg | open | No labels | 0 | 0 | 5 months ago |
#949 All D3D12 samples should call ID3D12ApplicationIdentity API when Agility SDK 1.619 is used Opened 6 months ago | jenatali | open | No labels | 0 | 0 | 6 months ago |
#820 Memory Management Sample - ID2D1Factory::GetDesktopDpi Deprecated Opened 3 years ago | omd24 | open | bug samples | 0 | 0 | 6 months ago |
#821 vainitialize failed with error code -1 Opened 3 years ago | FeiXue-dev | open | question samples | 1 | 0 | 6 months ago |
#823 D3D12 errors in D3D12 Meshlet Culling sample Opened 3 years ago | bioglaze | open | bug sdklayers | 1 | 0 | 6 months ago |
#824 IDXGIOutput::FindClosestMatchingMode fails when passing in certain ID3D12Devices as argument. Opened 3 years ago | hsiversson | open | question | 2 | 0 | 6 months ago |
#828 Path too long Opened 3 years ago | Gavin-Williams | open | question samples | 1 | 0 | 6 months ago |
#838 D3D1211On12 logs warnings by default Opened 3 years ago | MarkSchofield | open | question sdklayers | 2 | 1 | 6 months ago |
#839 ResolveQueryData only have 2 items Opened 3 years ago | cej4126 | open | question sdklayers | 0 | 0 | 6 months ago |
#840 DXGIAdapterRemovalSupportTest nt.h not found Opened 3 years ago | billgan1024 | open - reopened | bug samples | 2 | 0 | 6 months ago |
#841 D3D12RaytracingMiniEngineSample custom amount of rays Opened 3 years ago | pogrammerx | open | question samples | 0 | 0 | 6 months ago |
#842 D3D12_VIDEO_MOTION_ESTIMATOR_INPUT.pHintMotionVectorHeap use case Opened 3 years ago | artths | open | question | 1 | 0 | 6 months ago |
#843 nBodyGravity waitable object timing issue Opened 3 years ago | billgan1024 | open | question samples | 2 | 0 | 6 months ago |
#844 D3D12 Meshlet Culling sample Opened 3 years ago | kyamant | open | question samples | 1 | 0 | 6 months ago |
#845 how to use D3D12 to create swapchain for multiple windows Opened 3 years ago | MessiYue | open | question | 1 | 1 | 6 months ago |
#847 Hello world crashes when creating swap chain. Access violation Opened 3 years ago | rnikander | open | question sdklayers | 15 | 0 | 6 months ago |
#848 In directx12 mesh shaders example,there is an error. Opened 3 years ago | sininyagao | open | bug tools | 1 | 0 | 6 months ago |
#850 Dynamic resources sample Opened 3 years ago | manas-kulkarni | open | help wanted | 0 | 0 | 6 months ago |
#851 There is no need to call UnbindAllValid(); function in dynamicdescriptorheap.cpp Opened 3 years ago | OneSilverBullet | open | miniengine | 1 | 0 | 6 months ago |
#852 VADecoder cannot preperly decode VAEncoder output Opened 3 years ago | danylosadivnychyi | open | samples | 1 | 0 | 6 months ago |
#863 Direct3D 12 Motion Estimation use case (resources preparation onboard - pixelshift) Opened 2 years ago | DTL2020 | open | question | 0 | 0 | 6 months ago |
#865 DXGI ERROR: IDXGISwapChain::GetContainingOutput: The swapchain's adapter does not control the output on which the swapchain's window resides. Opened 2 years ago | matteomeli | open | question | 5 | 0 | 6 months ago |