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microsoft/DirectX-Graphics-Samples

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47
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This Week

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Closed: 0

Comments: 0

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Top Labels
question (17)
samples (16)
bug (9)
miniengine (8)
sdklayers (4)
help wanted (2)
tools (1)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#970 D3D12VariableRateShading sample fails to compile in single threaded mode

Opened 29 days ago
DrGr4f1x
open
No labels
0029 days ago

#960 MiniEngine: Frustum::ConstructOrthographicFrustum near/far plane normals point outward, inconsistent with side planes

Opened 3 months ago
Yix-dev
open
miniengine
003 months ago

#956 Struct within Mesh Shader Vetex Output crashes spirv generation

Opened 4 months ago
ahoughtoncig
closed - completed
No labels
304 months ago

#953 Use D3D12_SDK_VERSION macro consistently across samples, instead of explicitly setting the version in source files.

Opened 5 months ago
charles-lunarg
open
No labels
005 months ago

#949 All D3D12 samples should call ID3D12ApplicationIdentity API when Agility SDK 1.619 is used

Opened 6 months ago
jenatali
open
No labels
006 months ago

#820 Memory Management Sample - ID2D1Factory::GetDesktopDpi Deprecated

Opened 3 years ago
omd24
open
bug
samples
006 months ago

#821 vainitialize failed with error code -1

Opened 3 years ago
FeiXue-dev
open
question
samples
106 months ago

#823 D3D12 errors in D3D12 Meshlet Culling sample

Opened 3 years ago
bioglaze
open
bug
sdklayers
106 months ago

#824 IDXGIOutput::FindClosestMatchingMode fails when passing in certain ID3D12Devices as argument.

Opened 3 years ago
hsiversson
open
question
206 months ago

#828 Path too long

Opened 3 years ago
Gavin-Williams
open
question
samples
106 months ago

#838 D3D1211On12 logs warnings by default

Opened 3 years ago
MarkSchofield
open
question
sdklayers
216 months ago

#839 ResolveQueryData only have 2 items

Opened 3 years ago
cej4126
open
question
sdklayers
006 months ago

#840 DXGIAdapterRemovalSupportTest nt.h not found

Opened 3 years ago
billgan1024
open - reopened
bug
samples
206 months ago

#841 D3D12RaytracingMiniEngineSample custom amount of rays

Opened 3 years ago
pogrammerx
open
question
samples
006 months ago

#842 D3D12_VIDEO_MOTION_ESTIMATOR_INPUT.pHintMotionVectorHeap use case

Opened 3 years ago
artths
open
question
106 months ago

#843 nBodyGravity waitable object timing issue

Opened 3 years ago
billgan1024
open
question
samples
206 months ago

#844 D3D12 Meshlet Culling sample

Opened 3 years ago
kyamant
open
question
samples
106 months ago

#845 how to use D3D12 to create swapchain for multiple windows

Opened 3 years ago
MessiYue
open
question
116 months ago

#847 Hello world crashes when creating swap chain. Access violation

Opened 3 years ago
rnikander
open
question
sdklayers
1506 months ago

#848 In directx12 mesh shaders example,there is an error.

Opened 3 years ago
sininyagao
open
bug
tools
106 months ago

#850 Dynamic resources sample

Opened 3 years ago
manas-kulkarni
open
help wanted
006 months ago

#851 There is no need to call UnbindAllValid(); function in dynamicdescriptorheap.cpp

Opened 3 years ago
OneSilverBullet
open
miniengine
106 months ago

#852 VADecoder cannot preperly decode VAEncoder output

Opened 3 years ago
danylosadivnychyi
open
samples
106 months ago

#863 Direct3D 12 Motion Estimation use case (resources preparation onboard - pixelshift)

Opened 2 years ago
DTL2020
open
question
006 months ago

#865 DXGI ERROR: IDXGISwapChain::GetContainingOutput: The swapchain's adapter does not control the output on which the swapchain's window resides.

Opened 2 years ago
matteomeli
open
question
506 months ago

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