magcius/noclip.website

A digital museum of video game levels

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Summary Information

Updated 17 minutes ago
Added to GitGenius on September 16th, 2026
Created on October 6th, 2016
Open Issues & Pull Requests: 91 (+0)
GitHub issues: Enabled
Number of forks: 352
Total Stargazers: 4,270 (+0)
Total Subscribers: 53 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 9.4 hours
Mean response time: 12.4 days
90th percentile: 10.7 days
Tracked items: 92

Most active contributors

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How this project is maintained

About 16% of issues opened in the past year have never received a reply. 85% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 71% of issues opened in the past year have been closed, leaving a working backlog. Three people close 93% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 26
New in 7 days: 2
Closed in 7 days: 1
Avg open age: 358 days
Stale 30+ days: 22
Stale 90+ days: 20

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Tech Support (19)
  • Game Accuracy (13)
  • Feature Request (5)
  • WebGPU (3)
  • Browser Bug (2)
  • Code Improvement (1)
  • UI Improvement (1)

Most active issues this week

Detailed Description

noclip.website is a digital museum that lets you explore and navigate through video game levels in an interactive 3D environment.

The project solves the problem of preserving and making accessible the intricate level design work embedded in video games. It extracts geometry, textures, and spatial data from game files and reconstructs them as explorable 3D scenes in the browser. This approach allows players and designers to study level layouts, architectural choices, and environmental storytelling in ways that normal gameplay does not permit. The tool handles the technical complexity of parsing different game formats and rendering them with appropriate lighting and visual fidelity.

The project suits anyone interested in game design history, level design education, or game preservation. It works best for games where the underlying geometry and assets can be extracted and reconstructed, making it particularly valuable for studying classic and modern titles where such data is available. Players can freely explore levels without gameplay constraints, making it useful for architectural analysis, speedrunning route planning, or simply appreciating the craft of level design. The museum model means the project curates which games and levels are included rather than providing a universal extraction tool.

Development activity shows consistent engagement with the codebase through regular commits addressing bugs and adding new game support. The project maintains an active issue tracker where users report problems and request new games to add to the museum. Pull requests are reviewed and merged regularly, indicating ongoing maintenance and feature development. The maintainer responds to community contributions and incorporates improvements to both the viewer and the underlying extraction pipeline.