louis-e/arnis

Generate any location from the real world in Minecraft with a high level of detail.

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Summary Information

Updated 56 minutes ago
Added to GitGenius on September 3rd, 2026
Created on September 10th, 2022
Open Issues & Pull Requests: 122 (+0)
GitHub issues: Enabled
Number of forks: 1,490
Total Stargazers: 17,768 (+0)
Total Subscribers: 66 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 18.2 hours
Mean response time: 12.8 days
90th percentile: 26.3 days
Tracked items: 577

Most active contributors

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How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 51% of tracked open issues have had no activity in three months. Only 14% of issues opened in the past year have been closed. Three people close 90% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 92
New in 7 days: 2
Closed in 7 days: 29
Avg open age: 192 days
Stale 30+ days: 72
Stale 90+ days: 48

Recent activity

Opened in 7 days: 2
Closed in 7 days: 23
Comments in 7 days: 2
Events in 7 days: 3

Top labels

  • bug (309)
  • feature (183)
  • discussion (72)
  • invalid (68)
  • duplicate (18)
  • wontfix (10)
  • help wanted (4)

Detailed Description

Arnis is a desktop application that generates Minecraft Java Edition, Bedrock Edition, and Luanti worlds representing real-world locations with geographic accuracy.

The tool solves the problem of manually recreating real-world geography in Minecraft by automating the conversion of geospatial data into game worlds. It fetches terrain elevation data and building information from OpenStreetMap via the Overpass API, then processes this geographic data through a modular pipeline to generate detailed Minecraft structures and landscapes. Users select a rectangular area on a map through a graphical interface, choose their target Minecraft world, customize settings like world scale and building interiors, and initiate generation with a single click.

Arnis suits players and creators who want accurate representations of real locations—their hometowns, cities, or natural landscapes—without manual construction. The project emphasizes modularity, performance, and cross-platform support on Windows, macOS, and Linux. For those needing mobile generation or larger map sizes without installation, the README mentions MapSmith as a browser-based alternative.

Almost all open issues are raised by outside users rather than the core team, indicating a substantial base of adopters using the tool in practice. Maintainers typically respond to new issues and pull requests within a day. Work in the issue tracker is dominated by bug reports, feature requests, and discussions.