libnoname/noname

Noname is a digital card game implementation that provides a playable client for a strategic multiplayer game.

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Summary Information

Updated 32 minutes ago
Added to GitGenius on September 13th, 2026
Created on November 21st, 2013
Open Issues & Pull Requests: 159 (+0)
GitHub issues: Enabled
Number of forks: 916
Total Stargazers: 5,027 (+0)
Total Subscribers: 52 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 11.9 hours
Mean response time: 20.1 days
90th percentile: 23.4 days
Tracked items: 981

Most active contributors

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How this project is maintained

About 9% of issues opened in the past year have never received a reply. 83% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 37% of tracked open issues have had no activity in three months. 81% of issues opened in the past year have been closed, leaving a working backlog. Three people close 73% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 142
New in 7 days: 12
Closed in 7 days: 8
Avg open age: 149 days
Stale 30+ days: 94
Stale 90+ days: 60

Recent activity

Opened in 7 days: 9
Closed in 7 days: 5
Comments in 7 days: 9
Events in 7 days: 42

Top labels

  • App:Character (315)
  • App:Core (111)
  • App:Mode (42)
  • App:AI (31)
  • App:Card (14)
  • App:Platform (14)
  • stale (14)
  • App:Connect (11)

Detailed Description

Noname is a digital card game implementation that provides a playable client for a strategic multiplayer game.

The project addresses the need for an accessible, open-source platform to play a card-based strategy game. It works by providing both web-based and native client implementations built on JavaScript and Node.js, allowing players to run the game locally or through a browser. The architecture supports multiple deployment targets including desktop applications for Windows and Android, as well as web play through Chromium-based browsers.

Developers considering adoption should know that the project targets players rather than serving as a library or framework for other applications. It suits anyone wanting to run or contribute to an open-source card game implementation. The project explicitly requires Node.js and pnpm for development setup, with specific version constraints documented. Browser support is limited to Chromium-based browsers and Safari on newer versions, with Firefox explicitly unsupported. The README emphasizes that code must retain attribution to the original repository if repackaged or redistributed, and commercial use is prohibited.

The project maintains organized contribution guidelines with documented procedures for submitting code, including Git workflow instructions and pull request standards. Development activity shows active maintenance with build automation in place and multiple client implementations being actively developed across different platforms.