konvajs/konva

Konva.js is an HTML5 Canvas JavaScript framework for interactive graphics, design editors, whiteboards, and diagrams. Scene graph with events, drag and...

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Summary Information

Updated 16 minutes ago
Added to GitGenius on September 4th, 2026
Created on January 9th, 2015
Open Issues & Pull Requests: 0 (+0)
GitHub issues: Enabled
Number of forks: 1,065
Total Stargazers: 14,766 (+1)
Total Subscribers: 171 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 24.0 hours
Mean response time: 26.3 days
90th percentile: 29.4 days
Tracked items: 238

How this project is maintained

Around half of the issues opened in the past year never receive a reply. Only 18% of issues opened in the past year have been closed. Three people close 89% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 0
New in 7 days: 1
Closed in 7 days: 2
Avg open age: N/A days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 1
Closed in 7 days: 2
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (1)
  • enhancement (1)

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Detailed Description

Konva is an HTML5 Canvas JavaScript framework that enables interactive 2D graphics on the web.

Konva solves the problem of building interactive canvas applications by providing a scene graph architecture where each shape is a discrete object with its own events, drag behavior, transforms, animation, caching, and export capabilities. Rather than working directly with the raw 2D canvas context, developers define shapes and groups within a stage, and Konva handles rendering, interaction, and state management. This abstraction makes it practical to build design editors, whiteboards, diagrams, annotations, and other visual tools without reimplementing canvas interactivity from scratch.

Konva suits projects that need rich canvas-based interfaces with user interaction. It works in modern browsers supporting ES2015 and can run in Node.js environments with a canvas rendering backend. The framework integrates with React, Vue, Svelte, and Angular through dedicated packages, so teams using these frameworks can adopt Konva within their existing tooling. For debugging, a Chrome DevTools extension is available to inspect Konva objects and their properties, since the browser inspector shows only the underlying canvas element. The framework supports multiple loading methods including script tags, npm installation, and UMD bundles, and offers a minimal bundle option for size-conscious projects.

The project maintains active engagement with its community through Discord chat and StackOverflow support channels. Development includes regular updates to the codebase and documentation, with multiple sandbox examples demonstrating common use cases like canvas editing, free drawing, image cropping, and frame design. The framework is backed by organizations using it in production, including design editor SDKs and other visual applications.