Anything About Game is a curated resource list for game development.
The project addresses the challenge of discovering quality tools, libraries, and learning materials scattered across the game development ecosystem. It organizes resources by category, covering areas such as game engines, physics frameworks, entity component system libraries, shader tools, AI agents, and game assets. This approach helps developers quickly locate relevant solutions rather than conducting fragmented searches across multiple sources.
Developers building games in any engine or language should consider this resource when evaluating their technology stack or seeking to expand their toolkit. The list spans multiple programming languages including C# and covers both established engines like Unity and specialized frameworks for 2D development. It proves most useful for teams exploring ECS architecture patterns, implementing physics systems, or integrating AI and LLM capabilities into their projects. The breadth of coverage means it serves as a reference point across different game development disciplines rather than a deep dive into any single area.
The project maintains an active collection with regular updates to reflect new tools and resources entering the game development space. Contributions are welcomed from the community, indicating ongoing curation rather than a static snapshot. The repository demonstrates consistent engagement with the game development community's evolving needs.