huxingyi/dust3d

Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.

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Summary Information

Updated 50 minutes ago
Added to GitGenius on September 19th, 2026
Created on December 15th, 2016
Open Issues & Pull Requests: 7 (+0)
GitHub issues: Enabled
Number of forks: 267
Total Stargazers: 3,541 (+0)
Total Subscribers: 99 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 12.3 days
Mean response time: 259.2 days
90th percentile: 776.0 days
Tracked items: 32

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Issue Activity (beta)

Open issues: 5
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 88 days
Stale 30+ days: 4
Stale 90+ days: 1

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 1
Events in 7 days: 1

Top labels

  • rc.10 (1)

Detailed Description

Dust3D is a cross-platform 3D modeling software that enables creation of low-poly 3D models for video games, 3D printing, and other applications.

The tool addresses the need for accessible 3D model creation by providing an integrated workflow that combines multiple modeling capabilities. It includes built-in rigging for skeletal animation, procedural animation features, and automatic UV unwrapping. Models can be exported to GLB and FBX formats, making them compatible with game engines and 3D printing pipelines.

Dust3D suits developers and creators working on game assets or 3D-printable objects who want an all-in-one solution without learning multiple specialized tools. The software runs on Windows, macOS, and Linux, removing platform constraints. It is particularly valuable for those focused on low-poly aesthetics, which remain popular in indie game development and stylized graphics. The built-in rigging and animation capabilities mean users can prepare models for immediate use in game engines rather than requiring external rigging software.

The project maintains active development with regular updates merged to the main branch and documented in changelogs. Release cycles follow a structured process involving version tagging and automated artifact generation across platforms. The codebase is written in C++ and built with Qt, requiring Qt 6 or Qt 5 with specific modules for cross-platform compatibility. Build instructions are provided for all three major operating systems, with platform-specific setup documented clearly.