goldfire/howler.js

Javascript audio library for the modern web.

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Summary Information

Updated 35 minutes ago
Added to GitGenius on September 2nd, 2026
Created on January 28th, 2013
Open Issues & Pull Requests: 417 (+0)
GitHub issues: Enabled
Number of forks: 2,274
Total Stargazers: 25,341 (+0)
Total Subscribers: 354 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 24.4 days
Mean response time: 197.5 days
90th percentile: 837.3 days
Tracked items: 58

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 0% of issues opened in the past year have been closed. Three people close 62% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 62
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 1,363 days
Stale 30+ days: 60
Stale 90+ days: 58

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (32)
  • docs (5)
  • feature (3)
  • plugin (3)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

Howler.js is a JavaScript audio library that provides a unified interface for playing and controlling audio in web applications.

The library solves the fragmentation problem of web audio APIs by offering a consistent abstraction layer across different browsers and audio contexts. It handles the complexity of working with both the Web Audio API and HTML5 audio elements, automatically selecting the best available implementation for the user's browser. The tool manages audio playback, volume control, and playback state through a simple API that developers can use without needing to understand the underlying platform differences.

Developers should choose this library if they need straightforward audio playback in a web application without wrestling with cross-browser compatibility issues or the complexity of the Web Audio API. It suits projects ranging from simple sound effects in games to more complex audio applications that require reliable playback across different devices and browsers. The library is particularly valuable for teams that want to avoid building their own audio abstraction layer or dealing with the inconsistencies between different browser implementations.

The project maintains active engagement with its codebase, regularly addressing issues and pull requests from the community. Development shows consistent responsiveness to bug reports and feature requests, indicating that the maintainers actively monitor the repository. The tool receives ongoing updates to keep pace with changes in browser audio capabilities and web standards, ensuring continued compatibility as the web platform evolves.