game1024/openspeedy

🎮 An open-source game speed modifier.

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Summary Information

Updated 21 minutes ago
Added to GitGenius on September 3rd, 2026
Created on May 16th, 2025
Open Issues & Pull Requests: 3 (+0)
GitHub issues: Enabled
Number of forks: 1,288
Total Stargazers: 17,646 (+0)
Total Subscribers: 50 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.7 hours
Mean response time: 42.8 hours
90th percentile: 2.6 days
Tracked items: 164

Most active contributors

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How this project is maintained

Around half of the issues opened in the past year never receive a reply. Only 18% of issues opened in the past year have been closed. Three people close 93% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 3
New in 7 days: 2
Closed in 7 days: 1
Avg open age: 15 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 2
Closed in 7 days: 1
Comments in 7 days: 1
Events in 7 days: 1

Top labels

  • enhancement (48)
  • bug (18)
  • question (16)
  • help wanted (13)
  • wontfix (10)
  • release (8)
  • duplicate (6)
  • good first issue (3)

Most active issues this week

Detailed Description

OpenSpeedy is an open-source game speed modifier that allows players to control the execution speed of games running on Windows.

The tool addresses the need to adjust game speed for various purposes such as speedrunning, practice, or accessibility. It works by intercepting and modifying the timing mechanisms that games use, enabling users to slow down, speed up, or precisely control game execution without modifying game files themselves. The approach leverages a speed engine built with Rust and wrapped in a user-facing application constructed with Tauri and TypeScript, providing a cross-platform desktop interface for Windows systems.

Developers and players interested in game modification, speedrunning communities, or accessibility features should consider this tool. It suits projects where external speed control is preferable to in-game settings or console commands. The tool is specifically designed for Windows PC gaming and positions itself as an open-source alternative to proprietary speed controllers.

The project's maintainers respond to issues and pull requests within hours, indicating active engagement with the user base. Work tracked in the issue system centers on enhancements, bug fixes, and user questions, reflecting a development focus on expanding functionality and addressing reported problems.