fxsound2/fxsound-app

FxSound application and DSP source code

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Summary Information

Updated 24 minutes ago
Added to GitGenius on September 15th, 2026
Created on November 14th, 2023
Open Issues & Pull Requests: 171 (+0)
GitHub issues: Enabled
Number of forks: 346
Total Stargazers: 4,480 (+1)
Total Subscribers: 49 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.9 days
Mean response time: 50.6 days
90th percentile: 133.3 days
Tracked items: 285

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How this project is maintained

About 18% of issues opened in the past year have never received a reply. 98% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 55% of tracked open issues have had no activity in three months. Only 55% of issues opened in the past year have been closed. Three people close 81% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 129
New in 7 days: 8
Closed in 7 days: 0
Avg open age: 368 days
Stale 30+ days: 107
Stale 90+ days: 90

Recent activity

Opened in 7 days: 8
Closed in 7 days: 0
Comments in 7 days: 19
Events in 7 days: 40

Top labels

  • enhancement (22)
  • bug (20)
  • sleep-wake (8)
  • connection (7)
  • question (2)
  • duplicate (1)
  • wontfix (1)

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Detailed Description

FxSound is a digital audio enhancement application for Windows that processes system audio through a high-fidelity engine to shape sound quality, volume, timbre, and equalization.

The tool solves the problem of limited audio customization at the system level by functioning as a virtual soundcard that intercepts and processes all audio passing through a Windows PC. It provides clean passthrough processing when active, with optional effects layered on top for users who want to enhance their audio. The architecture consists of three main components: a GUI application built on the JUCE framework, an audiopassthru module for interacting with audio devices, and a DfxDsp module that handles the actual digital signal processing.

FxSound suits users who want system-wide audio enhancement without modifying individual applications. It is Windows-specific and requires the FxSound Audio Enhancer virtual audio driver to function. Building from source requires Visual Studio 2022, Windows SDK, and JUCE framework dependencies, with the additional requirement that the precompiled FxSound installer must be installed first to provide the underlying audio driver. The project is structured around three interdependent components that must be properly linked during compilation.

The project maintains an active issue tracker and forum for user engagement. Build instructions acknowledge specific limitations when exporting from Projucer and document the manual steps required to resolve dependency linking in Visual Studio. The codebase is written primarily in C++ and includes documentation for command-line options. The project explicitly welcomes contributions and provides a contributing guideline document.