Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-09-07 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-06 | 0 | 0 | 1 | 1 | 1 |
| 2026-09-05 | 0 | 0 | 0 | 0 | 37 |
| 2026-09-04 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-03 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-02 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-01 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-31 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-30 | 1 | 2 | 0 | 0 | 0 |
| 2026-08-29 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-28 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-27 | 0 | 1 | 0 | 0 | 0 |
| 2026-08-26 | 2 | 1 | 0 | 0 | 0 |
| 2026-08-25 | 0 | 0 | 0 | 0 | 0 |
Opened: 0
Closed: 0
Comments: 1
Events: 1
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#4040 PolygonRayIntersection failing on non-Euclidean/concave/hollow polygons Opened 5 hours ago | adario | open | enhancement | 2 | 0 | 3 hours ago |
#1938 Flame v2 changes Opened 4 years ago | spydon | open | enhancement | 14 | 34 | 6 hours ago |
#3997 The whole component tree should be waited for in the initial `onLoad` in the `FlameGame`. Opened 24 days ago | spydon | closed - completed | No labels | 0 | 0 | 6 hours ago |
#4014 TextComponent glyphs jump up by one ascent when an OpacityEffect starts Opened 20 days ago | spydon | open | No labels | 1 | 0 | 1 day ago |
#3957 Make the Flame Component System core more efficient Opened 2 months ago | spydon | closed - completed | No labels | 3 | 0 | 8 days ago |
#4026 Svg example is broken? Opened 9 days ago | aleclarson | closed - completed | bug | 5 | 0 | 8 days ago |
#4012 [flame_audio] Switch to flutter_soloud for low latency playback? Opened 22 days ago | Gustl22 | open | enhancement | 4 | 0 | 11 days ago |
#4018 !isMounted': is not true - dequeueAdd/dequeueRemove iterate the lifecycle queue while processLifecycleEvents is already iterating it Opened 12 days ago | Jiack214 | closed - completed | bug | 1 | 0 | 11 days ago |
#4016 [Regression][1.38.0] DragCallbacks cancels taps on all components after zero-delta PointerMoveEvent Opened 13 days ago | yangyuan | closed - completed | bug | 2 | 0 | 12 days ago |
#3932 Tiled's infinite mode will report an error Opened 3 months ago | zhou26192619 | open | enhancement | 2 | 0 | 19 days ago |
#4013 TextComponent shadows are not affected by OpacityEffect Opened 20 days ago | spydon | open | No labels | 0 | 0 | 20 days ago |
#3588 flame_3d RSS Memory Leak when targeting Pixel 7 Pro Opened 1 year ago | jlaw3251 | open | bug | 1 | 1 | 20 days ago |
#4002 Remove middle intersection point on line for collision detection. Opened 22 days ago | spydon | closed - completed | No labels | 0 | 0 | 22 days ago |
#4001 Return a list instead of a set from the collision detection methods. Opened 22 days ago | spydon | closed - completed | No labels | 0 | 0 | 22 days ago |
#2221 Use `drawAtlas` for Particles Opened 4 years ago | spydon | closed - completed | enhancement | 3 | 0 | 24 days ago |
#1653 Add support Trails (Trail Renderer and Trail module for particles system) Opened 4 years ago | RocksteadyDog | closed - completed | enhancement | 4 | 6 | 24 days ago |
#2613 feat(flame_forge2d): Use a meter-to-pixels constant for rendering instead of zoom Opened 3 years ago | spydon | closed - completed | enhancement hacktoberfest | 0 | 0 | 25 days ago |
#3991 `game.paused` -> `game.isPaused` Opened 29 days ago | spydon | closed - completed | No labels | 0 | 0 | 28 days ago |
#3974 Leaks detected through leak_tracker Opened 1 month ago | filiph | open | bug | 6 | 1 | 28 days ago |
#1225 Create migration guide for 2.0 Opened 5 years ago | st-pasha | closed - completed | enhancement | 7 | 2 | 1 month ago |
#2844 Partially consuming the output of `componentsAtPoint` breaks rendering Opened 3 years ago | misha | closed - completed | bug | 2 | 0 | 1 month ago |
#3926 fix: onDragCancel should not delegate to onDragEnd by default Opened 4 months ago | spydon | closed - completed | No labels | 1 | 0 | 1 month ago |
#3972 Camera stops rendering for good when componentsAtPoint is not fully iterated Opened 1 month ago | hadiidbouk | closed - completed | No labels | 0 | 0 | 1 month ago |
#3967 Add a RenderLayer system for global render ordering Opened 2 months ago | spydon | open | enhancement | 0 | 0 | 2 months ago |
#3954 Docs: two code snippets that do not compile Opened 2 months ago | meliharik | closed - completed | No labels | 0 | 0 | 2 months ago |