Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-09-13 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-12 | 0 | 0 | 0 | 0 | 38 |
| 2026-09-11 | 0 | 1 | 0 | 0 | 0 |
| 2026-09-10 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-09 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-08 | 1 | 1 | 0 | 0 | 0 |
| 2026-09-07 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-06 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-05 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-04 | 1 | 1 | 0 | 0 | 0 |
| 2026-09-03 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-02 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-01 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-31 | 0 | 0 | 0 | 0 | 0 |
Opened: 1
Closed: 2
Comments: 0
Events: 0
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#3169 [godot] Add tint black (two-color tinting) support Opened 5 days ago | badlogic | closed - completed | No labels | 0 | 0 | 2 days ago |
#2735 [godot] Editor crash when loading a scene with non-existent animation set as preview-animation Opened 2 years ago | paskausks | closed - completed | No labels | 1 | 1 | 5 days ago |
#3167 [unity] GenericOnDemandTextureLoader does not handle RenderExistingMesh and material copies Opened 8 days ago | HaraldCsaszar | closed - completed | bug | 1 | 0 | 8 days ago |
#2069 [godot] Todo Opened 4 years ago | badlogic | closed - completed | enhancement | 4 | 0 | 10 days ago |
#3162 [ts][pixi-v8] Batcher crash "Cannot read properties of undefined (reading '_source')" — initCachedData caches texture: undefined for sequence attachments after a skin switch Opened 18 days ago | OstapchelaDZ | closed - completed | No labels | 1 | 0 | 14 days ago |
#3163 [unity] GenericOnDemandTextureLoader does no longer perform delayed unloading after last renderer destroyed Opened 15 days ago | HaraldCsaszar | closed - completed | bug | 0 | 0 | 15 days ago |
#3145 [TS][Phaser][Pixi] Large difference in WebGL command count between Phaser v4 and Pixi v8 Spine runtimes Opened 2 months ago | LoudSilencex666 | open - reopened | No labels | 15 | 0 | 23 days ago |
#3093 [unity] Optimization for static pose skeletons and single frame animations Opened 4 months ago | HaraldCsaszar | closed - completed | enhancement | 0 | 1 | 24 days ago |
#2751 [c] _readVertices function boneIdx memory write overflow? Opened 2 years ago | IsakWong | closed - completed | bug | 3 | 0 | 26 days ago |
#2968 [ios] SpineCppLite module.modulemap header path error causes sub-pod dependency build failure Opened 10 months ago | m15822049431-design | closed - completed | No labels | 1 | 0 | 26 days ago |
#3152 godot draw a spinesprite cost 20+ drawcalls Opened 2 months ago | cdliuwei-learning | closed - completed | No labels | 1 | 0 | 26 days ago |
#3155 [ios] Swift Package Compilation Error Opened 2 months ago | Dwarven | closed - completed | No labels | 0 | 0 | 26 days ago |
#2910 [ts][construct3] Runtime development Opened 1 year ago | davidetan | open | No labels | 220 | 23 | 1 month ago |
#3159 Support rendering SpineUIView into caller-owned Metal textures Opened 1 month ago | dudo | open | No labels | 0 | 0 | 1 month ago |
#3158 [unity]The SkeletonAnimation component does not automatically switch animation when switching AnimationName Opened 1 month ago | tpxxn | closed - completed | No labels | 6 | 0 | 1 month ago |
#2859 [flutter] Allow setting custom attachments Opened 1 year ago | badlogic | open | No labels | 0 | 0 | 1 month ago |
#3157 [unity] SkeletonGraphic layout scale mode not robust regarding size 0 Opened 1 month ago | HaraldCsaszar | closed - completed | bug | 1 | 0 | 1 month ago |
#3153 [ts][webgl] `ManagedWebGLRenderingContext` does not subscribe to context loss/restoration events when constructed with an existing WebGL context Opened 2 months ago | IKhonakhbeeva | closed - completed | No labels | 4 | 0 | 2 months ago |
#3154 [unity] SkeletonGraphic match reference rect to mesh bounds at runtime Opened 2 months ago | HaraldCsaszar | closed - completed | enhancement | 1 | 0 | 2 months ago |
#3151 [ts][phaser-v4] 4.3.11 Mesh2D backend corrupts global render state — premultiplied-alpha textures render overexposed even with no skeleton drawn (regression vs 4.3.10) Opened 2 months ago | GTomasel | closed - completed | No labels | 2 | 0 | 2 months ago |
#3072 [runtimes] Add physics inheritance disable/limit setting for affected runtimes Opened 5 months ago | badlogic | open | enhancement | 0 | 0 | 2 months ago |
#2315 [phaser] Add a way to easily add images to a skeleton Opened 3 years ago | badlogic | closed - completed | enhancement | 1 | 0 | 2 months ago |
#3119 [ue] SpineUE.uproject crashes when loading some example skeletons Opened 3 months ago | misaki-eymard | closed - completed | bug | 2 | 0 | 2 months ago |
#2760 [UE] Make the reimport menu appear for `.atlas` and `.json` and `.skel` files. Opened 2 years ago | misaki-eymard | closed - completed | No labels | 3 | 0 | 2 months ago |
#2948 [runtimes] Added allowMissingRegions to AtlasAttachmentLoader Opened 11 months ago | davidetan | closed - completed | No labels | 0 | 0 | 2 months ago |