enginehub/worldedit

🗺️ Minecraft map editor and mod

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Summary Information

Updated 51 minutes ago
Type:Plugin / ExtensionCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 19th, 2026
Created on September 28th, 2010
Open Issues & Pull Requests: 175 (+0)
GitHub issues: Enabled
Number of forks: 963
Total Stargazers: 3,510 (+0)
Total Subscribers: 97 (+0)

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Issue Activity (beta)

Open issues: 44
New in 7 days: 0
Closed in 7 days: 1
Avg open age: 729 days
Stale 30+ days: 40
Stale 90+ days: 32

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • type:bug (142)
  • status:invalid (106)
  • type:feature-request (96)
  • status:accepted (74)
  • status:pending (44)
  • status:rejected (15)
  • type:tech-debt (9)
  • status:upstream (8)

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Detailed Description

WorldEdit is a Minecraft map editor that runs in-game as a mod or plugin.

WorldEdit solves the problem of tedious manual terrain and structure editing in Minecraft by providing in-game tools for large-scale modifications. It works by offering a suite of editing capabilities including selections, schematics, copy and paste operations, brushes, and scripting support. Players can use these tools in creative mode, survival mode, single-player worlds, or on multiplayer servers to build, fix mistakes, and repair griefing damage without leaving the game.

The tool is suitable for creative builders, server administrators, and anyone needing efficient bulk editing capabilities. It works across multiple Minecraft platforms: NeoForge, Fabric, Bukkit, Spigot, Paper, and Sponge. The project requires Java Edition and can be downloaded as a pre-built mod or plugin from Modrinth for straightforward installation.

Development is well-structured for contribution, with clear setup instructions that require only Java 21 or later and a single Gradle command to run the game with WorldEdit included. The project maintains comprehensive documentation including separate guides for compilation and contribution guidelines, and it supports development in standard Java IDEs like IntelliJ IDEA Community Edition. The codebase is organized into platform-specific modules, allowing contributors to work on particular implementations. The project is licensed under GPL v3, making all contributions open source.