clshortfuse/renodx

Renovation Engine for DirectX Games

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Summary Information

Updated 3 minutes ago
Added to GitGenius on September 4th, 2026
Created on February 5th, 2024
Open Issues & Pull Requests: 88 (+0)
GitHub issues: Enabled
Number of forks: 143
Total Stargazers: 3,879 (+8)
Total Subscribers: 20 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 26.5 hours
Mean response time: 11.8 days
90th percentile: 32.0 days
Tracked items: 82

Most active contributors

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How this project is maintained

100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 81% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 71
New in 7 days: 8
Closed in 7 days: 1
Avg open age: 211 days
Stale 30+ days: 43
Stale 90+ days: 42

Recent activity

Opened in 7 days: 6
Closed in 7 days: 1
Comments in 7 days: 2
Events in 7 days: 3

Top labels

  • external (4)
  • awaiting feedback (2)
  • documentation (2)
  • enhancement (2)
  • help wanted (2)
  • bug (1)
  • invalid (1)
  • wishlist (1)

Detailed Description

RenoDX is a toolset for modding DirectX games that leverages Reshade's add-on system to inject custom functionality without requiring version-specific executable patching.

The tool addresses the challenge of modifying DirectX games by providing a framework to replace shaders, inject buffers, add overlays, upgrade swapchains, modify texture resources, and persist user settings. By building on top of Reshade's established hooking infrastructure, RenoDX avoids the fragility of direct executable patching and gains broad compatibility across different game versions and DirectX implementations. The approach centers on shader manipulation and resource injection as the primary mechanisms for game modification.

RenoDX suits developers and modders working with DirectX titles who want to create visual enhancements, HDR upgrades, or gameplay modifications without maintaining version-specific patches. The project is particularly valuable for those targeting multiple game versions or wanting to distribute mods that remain compatible across updates. The toolkit includes a developer kit addon to assist in building new addons, a shader decompiler for Shader Model 6.0 and later, and an FPS limiter utility, making it a reasonably complete foundation for mod development rather than just a bare framework.

The project shows active engagement with contributors through documented contribution guidelines and a dedicated developer workflow documented in its devkit materials. A wiki-based mods page indicates ongoing community use and sharing of completed modifications. The availability of development utilities alongside the core framework suggests the maintainers are invested in lowering the barrier to entry for addon creators.