citizenfx/fivem

The source code for the Cfx modification frameworks, such as FiveM and RedM, as well as FXServer.

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Summary Information

Updated 46 minutes ago
Type:FrameworkCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 16th, 2026
Created on January 16th, 2017
Open Issues & Pull Requests: 901 (+0)
GitHub issues: Enabled
Number of forks: 2,747
Total Stargazers: 4,266 (+0)
Total Subscribers: 72 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.3 hours
Mean response time: 22.0 days
90th percentile: 32.2 days
Tracked items: 673

Most active contributors

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How this project is maintained

Roughly one issue in four opened in the past year never receives a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "ScRT: Lua" is answered fastest, typically in under an hour, while "enhancement" waits about 25 hours. 67% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 32% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 455
New in 7 days: 11
Closed in 7 days: 1
Avg open age: 444 days
Stale 30+ days: 412
Stale 90+ days: 365

Recent activity

Opened in 7 days: 10
Closed in 7 days: 1
Comments in 7 days: 9
Events in 7 days: 27

Top labels

  • bug (723)
  • triage (443)
  • crash (316)
  • RedM (97)
  • ScRT: Lua (36)
  • ScRT: JS (25)
  • ScRT: C# (15)
  • documentation (14)

Detailed Description

FiveM is a modification framework that enables multiplayer gameplay and custom server functionality for Grand Theft Auto V and Red Dead Redemption 2.

The project solves the problem of extending these games with community-driven multiplayer experiences and custom content. It works by providing a framework that allows developers to create servers and modify game behavior through scripting and native code extensions. FXServer acts as the server component that hosts game instances, while the client-side modifications integrate with the game engine to support custom gameplay, roleplay servers, and user-created content.

Developers should choose this framework if they want to build multiplayer game servers or create modifications for GTA V or Red Dead Redemption 2. It suits projects ranging from roleplay communities to competitive multiplayer experiences. The framework is particularly valuable for teams that need both server infrastructure and client-side modification capabilities without building from scratch. The project provides the complete source code, allowing deep customization and understanding of how the framework operates.

The project maintains active development with regular updates to support game patches and new features. The codebase shows ongoing refinement across multiple components including server infrastructure, client modifications, and scripting systems. Development activity spans both core framework improvements and community-facing tooling, indicating sustained investment in the platform's stability and extensibility.