cabaletta/baritone

google maps for block game

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Summary Information

Updated 29 minutes ago
Added to GitGenius on September 7th, 2026
Created on August 1st, 2018
Open Issues & Pull Requests: 929 (+0)
GitHub issues: Enabled
Number of forks: 2,046
Total Stargazers: 9,192 (+0)
Total Subscribers: 126 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 24.2 hours
Mean response time: 51.5 days
90th percentile: 53.9 days
Tracked items: 588

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 96% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 70% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 10% of issues opened in the past year have been closed. Three people close 73% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 224
New in 7 days: 4
Closed in 7 days: 18
Avg open age: 841 days
Stale 30+ days: 209
Stale 90+ days: 191

Recent activity

Opened in 7 days: 3
Closed in 7 days: 18
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (256)
  • question (208)
  • enhancement (163)
  • duplicate (37)
  • d🤡b (6)
  • invalid (5)
  • acepted (3)
  • needs more info (2)

Most active issues this week

Detailed Description

Baritone is a pathfinding and navigation system for Minecraft that automates player movement through complex terrain.

The tool solves the problem of manual navigation in Minecraft's three-dimensional world by implementing A* pathfinding algorithms to compute optimal routes between two points. It handles the complexities of block-based terrain, including obstacles, elevation changes, and various movement mechanics. Once a destination is set, Baritone automatically executes the calculated path, allowing players to reach distant locations without manual control.

Baritone suits players who want to automate travel across their Minecraft world, particularly those working on large-scale projects or exploration tasks where manual navigation would be time-consuming. It works as a mod integrated into the Minecraft client and supports multiple game versions across a wide range of releases. The tool is useful for anyone building infrastructure, exploring, or managing resources across large distances, as it eliminates the tedium of manual pathfinding while handling terrain complexity automatically.

The project maintains active development with regular updates across multiple Minecraft versions. The codebase shows consistent refinement of pathfinding logic and terrain handling. The tool receives ongoing attention to compatibility as new Minecraft versions release. Development activity demonstrates engagement with both bug fixes and feature improvements to the core navigation system.