beyond-all-reason/beyond-all-reason

Main game repository for Beyond All Reason.

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Summary Information

Updated 44 minutes ago
Added to GitGenius on September 16th, 2026
Created on February 24th, 2019
Open Issues & Pull Requests: 771 (+0)
GitHub issues: Enabled
Number of forks: 672
Total Stargazers: 4,221 (+0)
Total Subscribers: 30 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 46.9 hours
Mean response time: 109.0 days
90th percentile: 461.2 days
Tracked items: 810

Most active contributors

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How this project is maintained

Roughly one issue in three opened in the past year never receives a reply. 81% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "Gadget" is answered fastest, typically in about 9 hours, while "Approved" waits about 7 days. 65% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 43% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 520
New in 7 days: 3
Closed in 7 days: 4
Avg open age: 619 days
Stale 30+ days: 483
Stale 90+ days: 439

Recent activity

Opened in 7 days: 3
Closed in 7 days: 4
Comments in 7 days: 1
Events in 7 days: 1

Top labels

  • Bug (555)
  • Enhancement (202)
  • Widget (81)
  • Good First Issue (66)
  • UI (51)
  • Approved (41)
  • Testing Needed (37)
  • Gadget (29)

Detailed Description

Beyond All Reason is a real-time strategy game built on an open-source engine that emphasizes large-scale battles with hundreds of units and complex terrain interactions.

The game addresses the challenge of creating engaging RTS gameplay where unit behavior, economy management, and tactical positioning matter across sprawling maps. It achieves this through a physics-based engine that simulates unit interactions, terrain deformation, and environmental effects. The project uses Lua for game logic and scripting, allowing rapid iteration on mechanics and balance without requiring engine recompilation.

Players choosing Beyond All Reason should expect a game focused on traditional RTS mechanics rather than narrative or campaign progression. It suits those who enjoy competitive multiplayer matches with asymmetric factions, deep unit counters, and emergent tactical situations arising from terrain and physics simulation. The game is free and open-source, making it accessible for both casual play and competitive communities. Those familiar with classic RTS titles will recognize the design philosophy, though the scale of simultaneous units and the physics-driven interactions distinguish it from many contemporary strategy games.

Development activity shows consistent engagement with the codebase through regular commits addressing gameplay balance, bug fixes, and feature additions. The project maintains active communication with its community through issue tracking and pull request reviews, indicating responsiveness to reported problems and feature requests. Work spans both engine-level improvements and game content updates, suggesting the maintainers balance technical debt management with new feature development. The repository demonstrates sustained effort in documentation and configuration, with updates to setup instructions and build systems appearing alongside gameplay changes.