Description: A Go package for engineering organisms.
Poly is a powerful, open-source, and highly customizable 3D audio engine designed primarily for games, but adaptable to other interactive applications. It’s built around a node-based system, offering a flexible and visual way to create complex audio setups without needing to write extensive code. The core philosophy of Poly is to provide a streamlined workflow for sound designers and developers, allowing them to focus on the creative aspects of audio design rather than the technical intricacies of traditional audio engines.
At its heart, Poly utilizes a system of 'Nodes' – these are pre-built audio processing blocks that can be connected together to form a chain of effects. These nodes cover a vast range of audio processing techniques, including reverb, delay, distortion, filters, modulation, and more. Crucially, Poly is built around a 'Wavetable' system. This means that instead of directly manipulating audio samples, you're manipulating the *shape* of the sound itself – the wavetable. This allows for incredibly detailed and nuanced control over the sound, particularly when combined with modulation sources. The engine supports both raw audio data (WAV, OGG, etc.) and synthesized sounds.
Poly’s visual node editor is a key feature. It allows users to drag and drop nodes, connect them visually, and adjust their parameters in real-time. This makes experimentation and iteration incredibly fast. The engine is written in Rust, which provides excellent performance and memory safety, crucial for real-time audio processing. Poly is designed to be lightweight and efficient, minimizing CPU usage while still delivering high-quality audio.
Beyond the core engine, Poly includes a robust scripting API, allowing developers to extend its functionality and integrate it seamlessly into their game engines (Unity, Unreal Engine, Godot, etc.). This API enables custom node creation, parameter control, and integration with game logic. The project boasts a thriving community and a well-maintained documentation website with tutorials and examples.
Key features include: a node-based editor, a wavetable synthesis system, a Rust implementation for performance, a scripting API for extensibility, and support for various audio formats. Poly is a compelling alternative to traditional audio engines, particularly for projects where visual control, flexibility, and performance are paramount. It’s a great choice for developers seeking a powerful and intuitive tool for creating immersive and dynamic audio experiences. The project is actively developed with regular updates and improvements, ensuring its continued relevance and usability.
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