Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-09-07 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-06 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-05 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-04 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-03 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-02 | 0 | 0 | 0 | 0 | 10 |
| 2026-09-01 | 0 | 1 | 0 | 0 | 0 |
| 2026-08-31 | 0 | 2 | 0 | 0 | 0 |
| 2026-08-30 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-29 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-28 | 1 | 0 | 0 | 0 | 0 |
| 2026-08-27 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-26 | 0 | 1 | 0 | 0 | 0 |
| 2026-08-25 | 0 | 1 | 0 | 0 | 0 |
Opened: 0
Closed: 1
Comments: 0
Events: 0
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#18635 [Epic] WebGPU support for WebXR Opened 2 months ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 1 | 2 | 7 days ago |
#18641 [WebGPU-XR][Phase 5] Testing, graceful fallback, and documentation Opened 2 months ago | RaananW | closed - completed | enhancement | 0 | 1 | 8 days ago |
#18853 notifyIfTriggered never fires for Observable<void>, leaving LensFlare without a _drawWrapper Opened 11 days ago | mhus | closed - completed | No labels | 0 | 0 | 8 days ago |
#18770 [WebGPU-XR][Phase 4C] Preserve light estimation without WebGPU reflection cube maps Opened 1 month ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 0 | 0 | 13 days ago |
#18765 [WebGPU-XR] Land the end-to-end WebGPU-XR harness, then run it in CI (tab crashes on the ADO Linux agent) Opened 1 month ago | RaananW | open | bug | 0 | 1 | 14 days ago |
#18805 renderOverlay on a GPU-skinned mesh (bone-texture path) corrupts the material pass of sibling meshes sharing the same material Opened 25 days ago | ted23232 | closed - completed | bug | 0 | 0 | 15 days ago |
#18813 TBNBlock row1 generates invalid GLSL Opened 20 days ago | oldside | closed - completed | No labels | 0 | 0 | 15 days ago |
#18639 [WebGPU-XR][Phase 3] WebXR camera projection matrix / NDC handling for WebGPU Opened 2 months ago | RaananW | closed - completed | enhancement | 0 | 1 | 15 days ago |
#18636 [WebGPU-XR][Phase 4] Feature parity (composition/quad layers + binding-based features) Opened 2 months ago | RaananW | closed - completed | enhancement | 1 | 1 | 15 days ago |
#18808 Regarding the issue of babylonjs editor's free fall Opened 23 days ago | jackwell7690-eng | closed - completed | No labels | 1 | 0 | 21 days ago |
#16840 Error in glTF PBR shader Opened 1 year ago | oss-haertl | open | rendering engine new feature stale | 13 | 0 | 25 days ago |
#18792 WebGPU: high maxSimultaneousLights renders black - one uniform buffer per light exceeds maxUniformBuffersPerShaderStage (12) Opened 29 days ago | bkaradzic-microsoft | closed - completed | No labels | 1 | 0 | 26 days ago |
#18788 Two glTF/GLB files loaded from `data:` URLs can silently share (steal) each other's embedded textures Opened 29 days ago | littleboarx | closed - completed | No labels | 1 | 0 | 27 days ago |
#15806 Optimize performance for baked vertex animations Opened 2 years ago | Popov72 | open | help wanted animations stale | 1 | 0 | 28 days ago |
#18783 Shared WEBGL2 pipeline cache breaks Effect readiness: dispose of a same-key Effect permanently bricks live effects (silent), cache-hit effects report isReady while still compiling Opened 1 month ago | brianchasalow | closed - completed | No labels | 1 | 0 | 1 month ago |
#18771 [WebGPU-XR][Phase 4D] Support CPU depth sensing and WGSL occlusion Opened 1 month ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 0 | 0 | 1 month ago |
#17545 Add audio features to new Inspector Opened 9 months ago | thomlucc | closed - completed | audio inspector stale | 2 | 0 | 1 month ago |
#18772 [WebGPU-XR][Phase 4E] Route Space Warp through graphics binding and gate WebGPU support Opened 1 month ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 0 | 0 | 1 month ago |
#18769 [WebGPU-XR][Phase 4B] Add the WebGPU composition and quad-layer path Opened 1 month ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 0 | 0 | 1 month ago |
#18777 WebGPU WebXR: clear immersive-AR projection textures between frames Opened 1 month ago | RaananW | closed - completed | No labels | 0 | 0 | 1 month ago |
#18768 [WebGPU-XR][Phase 4A] Reuse graphics bindings and gracefully disable raw camera access Opened 1 month ago | RaananW | closed - completed | enhancement VR/AR/XR WebGPU | 0 | 0 | 1 month ago |
#18640 [WebGPU-XR][Phase 2] WebGPU projection layer + render target provider Opened 2 months ago | RaananW | closed - completed | enhancement | 1 | 1 | 1 month ago |
#18736 PhysicsCharacterController writes all inverse-inertia rows to row 0, causing model-dependent push impulses Opened 2 months ago | dannychu92 | closed - completed | No labels | 5 | 0 | 1 month ago |
#18753 [GaussianSplatting] Make padding splats management consistent Opened 1 month ago | CedricGuillemet | closed - completed | No labels | 1 | 0 | 1 month ago |
#17293 Inspector v2 bugs and feedback Opened 11 months ago | ryantrem | open | inspector stale | 18 | 0 | 1 month ago |