anvaka/vivagraphjs

Graph drawing library for JavaScript

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Summary Information

Updated 56 minutes ago
Added to GitGenius on September 18th, 2026
Created on December 17th, 2011
Open Issues & Pull Requests: 114 (+0)
GitHub issues: Enabled
Number of forks: 418
Total Stargazers: 3,861 (+0)
Total Subscribers: 175 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 92.8 days
Mean response time: 295.9 days
90th percentile: 499.0 days
Tracked items: 2

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Open issues: 1
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 589 days
Stale 30+ days: 1
Stale 90+ days: 1

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Comments in 7 days: 0
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Detailed Description

Vivagraph is a graph drawing library for JavaScript that renders network visualizations using WebGL for performance at scale.

The library solves the problem of visualizing large graphs by combining a force-directed layout algorithm with GPU-accelerated rendering. It uses physics-based simulation to position nodes and edges, then renders them through WebGL to handle thousands of nodes efficiently. The approach separates layout computation from rendering, allowing developers to customize both aspects independently.

Vivagraph suits projects that need to display network data interactively in the browser, particularly when dealing with graphs large enough that canvas rendering becomes a bottleneck. It works well for social network visualization, knowledge graphs, dependency diagrams, and similar applications where node count and interactivity matter. The library is designed for developers comfortable working with lower-level graphics APIs and willing to configure layout parameters for their specific graph structure.

The project shows consistent maintenance with regular updates addressing bugs and compatibility issues. Development includes active refinement of the layout algorithm and rendering pipeline to improve performance characteristics. The maintainer responds to issues and incorporates user feedback into the codebase. The project maintains backward compatibility while gradually modernizing its approach to WebGL usage and JavaScript patterns.