alibaba-quark/liveavatar

[ECCV 2026 Spotlight] Implementation of "Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length"

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Summary Information

Updated 59 minutes ago
Added to GitGenius on September 17th, 2026
Created on December 4th, 2025
Open Issues & Pull Requests: 45 (+0)
GitHub issues: Enabled
Number of forks: 284
Total Stargazers: 2,434 (+0)
Total Subscribers: 65 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 9.2 hours
Mean response time: 3.9 days
90th percentile: 4.2 days
Tracked items: 51

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How this project is maintained

Practically every issue opened in the past year has drawn a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 86% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 17% of issues opened in the past year have been closed.

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Issue Activity (beta)

Open issues: 43
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 211 days
Stale 30+ days: 41
Stale 90+ days: 37

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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Detailed Description

Live Avatar is a real-time audio-driven avatar generation system that streams avatar video synthesis in response to audio input without length constraints.

The project addresses the challenge of generating photorealistic avatar videos that respond to speech in real time while maintaining quality across arbitrarily long sequences. Traditional approaches either require pre-computed video or struggle with temporal consistency when generating extended content. Live Avatar solves this through a streaming architecture that processes audio incrementally and generates avatar frames on demand, enabling continuous synthesis without predetermined length limits.

The tool suits applications requiring live or near-live avatar interaction, such as virtual presenters, digital humans for streaming platforms, or conversational AI interfaces where avatar responsiveness to speech is essential. Projects that need to generate avatar content of unpredictable or very long duration would benefit from the streaming approach, since it avoids the memory and computational constraints of generating entire sequences upfront. This is particularly valuable for interactive or broadcast scenarios where the duration of interaction cannot be known in advance.

The project shows focused development activity with a clear research implementation purpose. The codebase is written in Python, indicating accessibility for researchers and practitioners in the machine learning space. The work is presented as a research contribution to a major computer vision venue, suggesting the implementation is intended to validate and reproduce the published methodology rather than serve as a production framework with ongoing feature expansion.