warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source...

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Summary Information

Updated 38 minutes ago
Added to GitGenius on September 17th, 2026
Created on November 16th, 2010
Open Issues & Pull Requests: 596 (-1)
GitHub issues: Enabled
Number of forks: 615
Total Stargazers: 3,959 (+1)
Total Subscribers: 122 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 18.8 hours
Mean response time: 126.6 days
90th percentile: 364.4 days
Tracked items: 303

Most active contributors

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How this project is maintained

Roughly one issue in four opened in the past year never receives a reply. 93% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "Multiplayer/Skirmish" is answered fastest, typically in about 9 hours, while "Feature" waits about 4 days. 74% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 36% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 255
New in 7 days: 0
Closed in 7 days: 6
Avg open age: 636 days
Stale 30+ days: 248
Stale 90+ days: 225

Recent activity

Opened in 7 days: 0
Closed in 7 days: 5
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Bug (224)
  • Feature (129)
  • Multiplayer/Skirmish (12)
  • Engine (7)
  • Enhancement (6)
  • Performance (6)
  • good first issue (6)
  • Balance (2)

Detailed Description

Warzone 2100 is a free and open source 3D real-time strategy game with a story-driven single-player campaign, online multiplayer for up to ten players, and local skirmish modes against AI opponents.

The game addresses the desire for a fully open source RTS title by combining a remastered campaign featuring expanding persistent bases and away missions with extensive multiplayer capabilities. Players progress through a tech tree containing over four hundred technologies and customize units using a flexible design system to enable varied tactical approaches. The engine supports multiple graphics backends including OpenGL, OpenGL ES, and Vulkan, and multiplayer works across platforms.

The project suits players seeking a traditional RTS experience without proprietary restrictions, whether for single-player story content, competitive online battles, or offline skirmish play. It runs on Windows, macOS, Linux, and BSD. The game originated as a commercial title released in 1999 and was open sourced in 2004 after all proprietary technologies were replaced with open source alternatives.

Development activity shows consistent community engagement with regular workflow-based builds available for Windows and macOS through the repository's actions system. Bug reports and contributions are explicitly welcomed, indicating an open posture toward external participation. The project maintains active development on the main branch with successful builds tracked through automated testing infrastructure.