toadclicker
by
steve987321

Description: an auto clicker made for the game minecraft, also compatible for other applications. Only supports Windows

View steve987321/toadclicker on GitHub ↗

Summary Information

Updated 35 minutes ago
Added to GitGenius on June 18th, 2025
Created on June 13th, 2022
Open Issues/Pull Requests: 1 (+0)
Number of forks: 8
Total Stargazers: 44 (+0)
Total Subscribers: 2 (+0)
Detailed Description

ToadClicker, developed by steve987321, is a deceptively complex incremental (or "idle") game built using Python and the Pygame library. At its core, the game revolves around clicking on a toad to generate "points," which are then used to purchase upgrades that automate point generation and unlock new features. However, it rapidly expands beyond simple clicking, incorporating elements of resource management, prestige systems, and a surprisingly deep lore revealed through gameplay.

The initial gameplay loop is straightforward: click the toad, earn points, buy upgrades. These early upgrades include automated clicking toads (smaller toads that click for you), increased click power, and point multipliers. Crucially, the game isn't just about maximizing points; it introduces a "corruption" mechanic. Certain upgrades, while powerful, increase corruption. High corruption levels introduce negative effects, forcing players to balance power with stability. This is a key design element, preventing a purely linear progression and demanding strategic choices. The game utilizes a save system based on JSON files, allowing players to resume their progress.

As players progress, ToadClicker introduces a "prestige" system called "Ascension." Ascending resets most of your progress but grants "God Shards" based on the total points earned. God Shards are used to purchase permanent upgrades that persist across ascensions, providing long-term benefits and accelerating future runs. This creates a meta-progression layer, encouraging repeated playthroughs to unlock increasingly powerful advantages. The game also features multiple "Pantheons" – different sets of permanent upgrades accessible through Ascension, each offering a unique playstyle and focusing on different aspects of the game. These Pantheons add significant replayability.

Beyond the core mechanics, ToadClicker boasts a surprisingly rich and quirky lore. The game world is populated with strange characters and cryptic descriptions, hinting at a larger narrative involving ancient gods, cosmic entities, and the nature of reality itself. Discovering this lore is often tied to achieving specific milestones or unlocking hidden features, rewarding exploration and experimentation. The game's aesthetic is intentionally simple and somewhat unsettling, contributing to its unique atmosphere. It's not visually polished in a traditional sense, but the art style complements the game's bizarre and intriguing world.

Finally, ToadClicker is actively maintained and updated by its developer. The repository demonstrates a commitment to community feedback, with frequent additions of new content, bug fixes, and balance adjustments. The code itself is relatively well-structured and commented, making it a good example of a Pygame-based incremental game. The project's success lies in its ability to take a simple concept – clicking – and layer upon it a complex and engaging system of progression, resource management, and hidden depth, all wrapped in a delightfully strange package.

toadclicker
by
steve987321steve987321/toadclicker

Repository Details

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