Toadclicker is a Windows-exclusive autoclicker application written in C++ designed primarily for Minecraft but compatible with other applications. The project is maintained by Steve987321 with contributions from ytcyde, and based on GitGenius activity tracking, the repository shows a median issue and pull request response latency of 43.6 hours with a mean of 99.1 hours across tracked items.
The application provides extensive clicking automation features organized across multiple interface tabs. The Clicker Tab contains the core functionality with a left autoclicker capable of 5-20 clicks per second, right autoclicker supporting 5-30 clicks per second, and various customization options including right mouse button locking, inventory-specific clicking, blatant mode for less detectable behavior, and a slot whitelist system. Users can enable click sounds in both WAV and RAW formats, configure a double clicker with adjustable delay and chance parameters, and set minimum and maximum intervals for automated actions. The interface includes a single slider control option and prioritization settings for higher clicks per second.
The Configs Tab implements a custom configuration system allowing users to save, create, and load different autoclicker profiles for different use cases or games. This enables quick switching between preset configurations without manual reconfiguration.
The Recorder Tab provides click recording and playback capabilities with detailed statistics tracking. Users can record click delays and replay them with adjustable multipliers, skip delays after specified time periods, and monitor metrics including average clicks per second, recording status, total clicks executed, and total delays recorded. The system includes save and load functionality for recorded sequences.
The Misc Tab offers additional customization options including beep notifications on toggle, compatibility mode using the Windows mouse_event API function, hide bind functionality, custom window options, jitter effects, color theme selection, and a rainbow mode that loops through hue values for visual variety.
Installation is straightforward with precompiled binaries available through the GitHub releases page. For users preferring to compile from source, the project recommends Visual Studio 2022 and provides clear compilation instructions involving cloning the repository, configuring the solution to Release mode with x64 platform, and building with CTRL+SHIFT+B.
The project maintains active community engagement through a dedicated Discord server for support and assistance. Users experiencing bugs or wanting to suggest features are encouraged to create issues on the repository with screenshots and detailed information to minimize back-and-forth communication. The GitGenius classification data indicates the repository has been tagged with numerous categories spanning game development, progression systems, UI design, automation, and incremental gameplay mechanics, suggesting the autoclicker may incorporate game-like progression or achievement elements beyond basic clicking functionality.