Material Maker is a procedural textures authoring and 3D model painting tool built on the Godot game engine.
The tool addresses the need for creating textures procedurally and painting 3D models through a node-based interface. Users build textures and brushes by connecting nodes in a graph, similar to Godot's GraphEdit system. This approach allows both procedural generation of textures and direct painting capabilities on 3D models within a single application.
Material Maker suits developers and artists working with game assets or 3D content who want an integrated solution for texture creation and model painting. The node-based workflow is particularly valuable for those comfortable with graph-based authoring systems. The tool is available through multiple distribution channels including itch.io and Steam, with platform-specific package managers available for Windows, macOS, and Linux, making installation straightforward across different operating systems.
The project maintains active engagement with its user base, with almost all open issues originating from outside users rather than the core team, demonstrating substantial real-world adoption. Maintainers typically respond to new issues and pull requests within a few days. Work in the issue tracker centers on bug fixes and enhancements, reflecting a focus on stability and incremental feature development.