lmeszinc/azurlaneautoscript

Azur Lane bot (CN/EN/JP/TW) 碧蓝航线脚本 | 无缝委托科研,全自动大世界

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Summary Information

Updated 17 minutes ago
Added to GitGenius on September 6th, 2026
Created on April 26th, 2020
Open Issues & Pull Requests: 885 (+0)
GitHub issues: Enabled
Number of forks: 1,135
Total Stargazers: 9,589 (+0)
Total Subscribers: 56 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 13.4 hours
Mean response time: 22.1 days
90th percentile: 17.2 days
Tracked items: 1,034

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 99% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "wrong settings or usages / 错误设置或错误使用" is answered fastest, typically in about 4 hours, while "feature request / 功能请求" waits about 2 days. 61% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 9% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 395
New in 7 days: 14
Closed in 7 days: 11
Avg open age: 408 days
Stale 30+ days: 352
Stale 90+ days: 308

Recent activity

Opened in 7 days: 13
Closed in 7 days: 11
Comments in 7 days: 11
Events in 7 days: 28

Top labels

  • bug / 缺陷 (538)
  • feature request / 功能请求 (149)
  • wrong settings or usages / 错误设置或错误使用 (82)
  • asking a question / 提问 (57)
  • further information required / 需要提供更多信息 (55)
  • assets issue / 资源适配问题 (49)
  • fixed awaiting feedback / 已修复等待反馈 (44)
  • invalid / 无效 (38)

Detailed Description

AzurLaneAutoScript is a bot for the mobile game Azur Lane that automates gameplay through a graphical interface.

The tool addresses the challenge of managing repetitive daily tasks and long-running operations in Azur Lane by automating nearly all gameplay mechanics. It works by taking control of the game client to perform actions like story missions, event stages, daily quests, commissions, research, academy training, exercises, submarine stages, and large-scale world exploration. The bot supports multiple regional servers including Chinese, English, Japanese, and Traditional Chinese versions, and is designed to run continuously without manual intervention.

Developers and players maintaining accounts in Azur Lane should consider this tool if they want to reduce active playtime while keeping their account progressed. It suits players in the late-game phase who have established accounts and want to automate routine farming and resource collection. The tool provides a GUI for configuration and monitoring, making it accessible without command-line expertise. Since the game has entered its late lifecycle, the project positions itself as a way to maintain engagement with minimal time investment during the remaining operational period.

The project maintains active development with regular commits and closed issues and pull requests, indicating ongoing maintenance and community engagement. The codebase is substantial and the repository accepts contributions across multiple language localizations, with dedicated support for different regional versions managed through community contributors.