lizardbyte/sunshine

Self-hosted game stream host for Moonlight.

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Summary Information

Updated 15 minutes ago
Added to GitGenius on August 31st, 2026
Created on December 15th, 2021
Open Issues & Pull Requests: 148 (+0)
GitHub issues: Enabled
Number of forks: 2,074
Total Stargazers: 40,747 (+1)
Total Subscribers: 148 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.5 hours
Mean response time: 13.1 days
90th percentile: 20.8 days
Tracked items: 785

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "ai" is answered fastest, typically in under an hour, while "input:mouse" waits about 3 days. Almost all tracked open issues have seen activity in the last three months. Only 5% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 94
New in 7 days: 10
Closed in 7 days: 13
Avg open age: 226 days
Stale 30+ days: 42
Stale 90+ days: 7

Recent activity

Opened in 7 days: 10
Closed in 7 days: 12
Comments in 7 days: 8
Events in 7 days: 13

Top labels

  • stale (204)
  • os:macOS (30)
  • input:mouse (24)
  • os:Windows (21)
  • ai (13)
  • help wanted (11)
  • input:controller (10)
  • network (10)

Detailed Description

Sunshine is a self-hosted game stream host that enables remote gameplay through Moonlight clients.

Sunshine solves the problem of streaming games from a local machine to remote devices by acting as a server that captures and encodes game video and audio, then transmits it over the network to Moonlight clients. The tool handles hardware encoding on supported GPUs, audio capture, input device mapping, and network streaming protocols. It provides an alternative to proprietary game streaming services by allowing users to maintain full control over their streaming infrastructure.

Sunshine suits users who want to stream games to other devices on their network or over the internet without relying on cloud-based services. It works well for those with compatible hardware who are comfortable self-hosting and configuring server software. The project targets users seeking an open-source alternative to GeForce Experience and similar proprietary solutions. It supports multiple platforms through various package managers and distribution methods, making it accessible across different system configurations.

The project maintains active development with regular commits addressing bug fixes, feature additions, and platform support improvements. The codebase shows ongoing refinement of streaming performance and codec support. Documentation is actively maintained to reflect current functionality and setup procedures. The project accepts community contributions and responds to issues, indicating sustained engagement with its user base. Build infrastructure is regularly updated to support new platforms and package formats.