LizardByte/Sunshine

Self-hosted game stream host for Moonlight.

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LizardByte/Sunshine has 42k+ stars and 2k+ forks on GitHub, is written in C++, and was last pushed on Oct 18, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 50 minutes ago
Added to GitGenius on August 31st, 2026
Created on December 15th, 2021
Open Issues & Pull Requests: 160 (+0)
GitHub issues: Enabled
Number of forks: 2,247
Total Stargazers: 42,325 (+1)
Total Subscribers: 156 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.5 hours
Mean response time: 12.9 days
90th percentile: 21.4 days
Tracked items: 864

Maintainer activity

5 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

How this project is maintained

About 9% of issues opened in the past year have never received a reply. 99% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "ai" is answered fastest, typically in about an hour, while "input:mouse" waits about 2 days. Almost all tracked open issues have seen activity in the last three months. 77% of issues opened in the past year have been closed, leaving a working backlog.

Charts & Analytics

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Issue Activity (beta)

Open issues: 105
New in 7 days: 7
Closed in 7 days: 9
Avg open age: 197 days
Stale 30+ days: 58
Stale 90+ days: 9

Recent activity

Opened in 7 days: 7
Closed in 7 days: 8
Comments in 7 days: 6
Events in 7 days: 16

Top labels

  • stale (210)
  • os:macOS (30)
  • input:mouse (26)
  • ai (21)
  • os:Windows (21)
  • help wanted (11)
  • input:controller (11)
  • network (10)

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Detailed Description

Sunshine is a self-hosted game stream host that enables remote gameplay through Moonlight clients.

Sunshine solves the problem of streaming games from a local machine to remote devices by acting as a server that captures and encodes game video and audio, then transmits it over the network to Moonlight clients. The tool handles hardware encoding on supported GPUs, audio capture, input device mapping, and network streaming protocols. It provides an alternative to proprietary game streaming services by allowing users to maintain full control over their streaming infrastructure.

Sunshine suits users who want to stream games to other devices on their network or over the internet without relying on cloud-based services. It works well for those with compatible hardware who are comfortable self-hosting and configuring server software. The project targets users seeking an open-source alternative to GeForce Experience and similar proprietary solutions. It supports multiple platforms through various package managers and distribution methods, making it accessible across different system configurations.

The project maintains active development with regular commits addressing bug fixes, feature additions, and platform support improvements. The codebase shows ongoing refinement of streaming performance and codec support. Documentation is actively maintained to reflect current functionality and setup procedures. The project accepts community contributions and responds to issues, indicating sustained engagement with its user base. Build infrastructure is regularly updated to support new platforms and package formats.