kyant0/androidliquidglass

Compose Multiplatform Liquid Glass effect

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Summary Information

Updated 35 minutes ago
Added to GitGenius on September 18th, 2026
Created on June 18th, 2025
Open Issues & Pull Requests: 35 (+0)
GitHub issues: Enabled
Number of forks: 313
Total Stargazers: 3,871 (+1)
Total Subscribers: 23 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.9 hours
Mean response time: 4.7 days
90th percentile: 4.1 days
Tracked items: 107

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How this project is maintained

About 6% of issues opened in the past year have never received a reply. 85% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 66% of issues opened in the past year have been closed, leaving a working backlog. Three people close 69% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 34
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 247 days
Stale 30+ days: 30
Stale 90+ days: 24

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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Detailed Description

Android Liquid Glass is a customizable visual effects library for Compose Multiplatform that implements a liquid glass backdrop effect.

The library provides low-level primitives for rendering a liquid glass effect—a visual technique that creates a frosted, flowing glass appearance—across Compose Multiplatform applications. Rather than shipping pre-built components, it supplies the foundational building blocks that developers can compose into their own custom UI elements. The approach gives developers full control over how the effect integrates with their design system and interaction patterns.

This tool suits developers building Android or multiplatform applications with Compose who want to add distinctive visual polish through the liquid glass effect. It is not a drop-in component library; adopters need to build their own higher-level components using the primitives provided. The repository includes example implementations of common patterns like buttons, toggles, sliders, and tab navigation to guide this process. A catalog application demonstrates the effect in action across multiple use cases.

The project shows active refinement of its core effect implementation, with focused iteration on the visual quality and performance of the liquid glass rendering. Documentation is maintained separately in a dedicated guide, indicating sustained effort to keep usage information current alongside code changes.