glitchenzo/nugetforunity

A NuGet Package Manager for Unity

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Summary Information

Updated 23 minutes ago
Added to GitGenius on September 15th, 2026
Created on November 5th, 2015
Open Issues & Pull Requests: 89 (+0)
GitHub issues: Enabled
Number of forks: 394
Total Stargazers: 4,568 (+0)
Total Subscribers: 42 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 18.8 hours
Mean response time: 73.8 days
90th percentile: 92.2 days
Tracked items: 61

Most active contributors

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How this project is maintained

97% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 83% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 30
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 475 days
Stale 30+ days: 29
Stale 90+ days: 21

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • enhancement (2)
  • question (1)

Detailed Description

NuGetForUnity is a NuGet package manager client built to run inside the Unity Editor.

The tool solves the problem of managing .NET package dependencies within Unity projects by providing a visual interface to the NuGet ecosystem. Rather than requiring developers to manually handle package downloads and dependencies, NuGetForUnity connects directly to NuGet servers, allowing users to browse available packages, install them with a single click, and manage updates. The tool also supports semantic versioning and handles package dependencies automatically. Beyond consumption, it provides a visual editor for creating and publishing custom NuGet packages directly from within the Unity Editor, including interfaces for editing .nuspec package definition files.

Teams working on Unity projects that depend on .NET libraries should consider this tool if they want to leverage the broader NuGet ecosystem rather than managing packages manually. It suits projects where developers are already familiar with NuGet workflows and want that same experience within Unity. The tool supports multiple installation methods including OpenUPM, Git dependencies via the Package Manager, and traditional .unitypackage files, making it accessible across different Unity versions and project setups.

The project shows consistent maintenance with regular updates addressing user needs and compatibility. Development activity demonstrates responsiveness to issues and feature requests from the community. The codebase remains actively refined with improvements to both the core package management functionality and the editor interface.