Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-07-10 | 0 | 0 | 0 | 0 | 0 |
| 2026-07-09 | 0 | 0 | 0 | 0 | 0 |
| 2026-07-08 | 0 | 0 | 0 | 0 | 0 |
| 2026-07-07 | 0 | 0 | 0 | 0 | 0 |
| 2026-07-06 | 2 | 0 | 0 | 6 | 3 |
| 2026-07-05 | 0 | 0 | 5 | 7 | 3 |
| 2026-07-04 | 0 | 0 | 1 | 1 | 1 |
| 2026-07-03 | 0 | 0 | 0 | 0 | 0 |
| 2026-07-02 | 2 | 1 | 0 | 5 | 2 |
| 2026-07-01 | 2 | 0 | 2 | 7 | 3 |
| 2026-06-30 | 0 | 0 | 0 | 1 | 1 |
| 2026-06-29 | 0 | 0 | 0 | 0 | 0 |
| 2026-06-28 | 0 | 1 | 1 | 2 | 1 |
| 2026-06-27 | 1 | 2 | 4 | 10 | 4 |
Opened: 2
Closed: 0
Comments: 6
Events: 14
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#574 Refactor behavior of global value `display` functions Opened 13 days ago | MeirGavish | open | Refactor | 0 | 0 | 4 days ago |
#582 [BUG] Stuck loading ROM on console reset on EZ-Flash Opened 4 days ago | JeanElih | open | bug | 0 | 0 | 4 days ago |
#583 Enforce matching substate enums to functions Opened 4 days ago | MeirGavish | open | Refactor | 0 | 0 | 4 days ago |
#579 Add `gbal_`/`GBAL_` prefix to general utility names Opened 8 days ago | MeirGavish | open | Refactor | 1 | 0 | 5 days ago |
#578 Update static naming in the style guide and refactor the code to conform to it Opened 8 days ago | MeirGavish | open | documentation good first issue Refactor | 1 | 1 | 5 days ago |
#230 Money Sound Effects Opened 8 months ago | MeirGavish | open | Audio | 6 | 0 | 5 days ago |
#575 [BUG] Incorrect joker sell value displayed after displaying description Opened 9 days ago | MeirGavish | closed - completed | bug | 1 | 0 | 8 days ago |
#507 Support Instant Gameovers Opened 2 months ago | ricfehr3 | open | No labels | 2 | 0 | 9 days ago |
#577 Use the same sprite for the playing and round end blind tokens. Opened 9 days ago | MeirGavish | open | Refactor | 0 | 0 | 9 days ago |
#537 Consumable slots and Planet Cards Opened 1 month ago | MeirGavish | open | enhancement | 0 | 0 | 10 days ago |
#555 Add error logging macros that include the function name Opened 27 days ago | MeirGavish | closed - completed | No labels | 3 | 0 | 12 days ago |
#534 Create a generic object for `SpriteObject`s and refactor the shop to use it Opened 1 month ago | MeirGavish | open | enhancement Refactor | 23 | 0 | 12 days ago |
#532 Extract round code from game.c into round.c/.h Opened 1 month ago | MeirGavish | closed - completed | Refactor | 4 | 1 | 12 days ago |
#503 Centralize `display` commands into a single call once on update Opened 2 months ago | ricfehr3 | closed - not_planned | No labels | 3 | 0 | 13 days ago |
#568 [BUG] Joker Sprite Flicker In Top Left Corner On Reroll Opened 23 days ago | MeirGavish | closed - completed | bug | 3 | 0 | 13 days ago |
#499 Use State Machine for `playing` code in `game.c` Opened 2 months ago | ricfehr3 | open | No labels | 1 | 0 | 13 days ago |
#423 Update Build Documentation for Windows Opened 3 months ago | ricfehr3 | open | documentation good first issue | 0 | 0 | 13 days ago |
#573 Use size instead of top in all stacks (played, hand, discard, etc.) Opened 16 days ago | MeirGavish | open | Refactor | 0 | 0 | 16 days ago |
#300 Document hand_analysis.h with Doxygen Opened 7 months ago | ricfehr3 | open | documentation good first issue | 0 | 0 | 17 days ago |
#175 Move game state functions into their own files Opened 9 months ago | ricfehr3 | closed - completed | Refactor | 2 | 0 | 20 days ago |
#535 Call `SpriteObjectUpdate` for all `SpriteObject`s once per frame Opened 1 month ago | MeirGavish | closed - completed | Refactor | 1 | 0 | 22 days ago |
#567 Remove the wait for the joker description opening animation to end before the closing animation begins Opened 24 days ago | Mega-Evolved-Ziquinho | open | UI/UX Issue | 5 | 0 | 23 days ago |
#427 [BUG] Card Sprite Tear Flicker on Draw Opened 3 months ago | MeirGavish | open | bug | 2 | 0 | 23 days ago |
#560 Move pools to EWRAM Opened 26 days ago | MeirGavish | open | Optimization | 3 | 0 | 23 days ago |
#543 Make easier function to set `SpriteObject` position Opened 1 month ago | ricfehr3 | closed - completed | No labels | 4 | 0 | 24 days ago |