Repository Issue Activity (beta)

GBALATRO/balatro-gba

Current issue state, recent activity, and per-issue timelines from the indexed issue data.

Open Issues
55
New in 7 Days
2
Closed in 7 Days
0
Average Open Age
52 days
Stale 30+ Days
29
Stale 90+ Days
8
Last 2 Weeks
DateOpenedClosedCommentsEventsOpen Backlog
2026-07-1000000
2026-07-0900000
2026-07-0800000
2026-07-0700000
2026-07-0620063
2026-07-0500573
2026-07-0400111
2026-07-0300000
2026-07-0221052
2026-07-0120273
2026-06-3000011
2026-06-2900000
2026-06-2801121
2026-06-27124104
This Week

Opened: 2

Closed: 0

Comments: 6

Events: 14

Top Labels
enhancement (50)
bug (43)
Refactor (35)
documentation (17)
good first issue (17)
Optimization (10)
Art (6)
Emulator Specific (6)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#574 Refactor behavior of global value `display` functions

Opened 13 days ago
MeirGavish
open
Refactor
004 days ago

#582 [BUG] Stuck loading ROM on console reset on EZ-Flash

Opened 4 days ago
JeanElih
open
bug
004 days ago

#583 Enforce matching substate enums to functions

Opened 4 days ago
MeirGavish
open
Refactor
004 days ago

#579 Add `gbal_`/`GBAL_` prefix to general utility names

Opened 8 days ago
MeirGavish
open
Refactor
105 days ago

#578 Update static naming in the style guide and refactor the code to conform to it

Opened 8 days ago
MeirGavish
open
documentation
good first issue
Refactor
115 days ago

#230 Money Sound Effects

Opened 8 months ago
MeirGavish
open
Audio
605 days ago

#575 [BUG] Incorrect joker sell value displayed after displaying description

Opened 9 days ago
MeirGavish
closed - completed
bug
108 days ago

#507 Support Instant Gameovers

Opened 2 months ago
ricfehr3
open
No labels
209 days ago

#577 Use the same sprite for the playing and round end blind tokens.

Opened 9 days ago
MeirGavish
open
Refactor
009 days ago

#537 Consumable slots and Planet Cards

Opened 1 month ago
MeirGavish
open
enhancement
0010 days ago

#555 Add error logging macros that include the function name

Opened 27 days ago
MeirGavish
closed - completed
No labels
3012 days ago

#534 Create a generic object for `SpriteObject`s and refactor the shop to use it

Opened 1 month ago
MeirGavish
open
enhancement
Refactor
23012 days ago

#532 Extract round code from game.c into round.c/.h

Opened 1 month ago
MeirGavish
closed - completed
Refactor
4112 days ago

#503 Centralize `display` commands into a single call once on update

Opened 2 months ago
ricfehr3
closed - not_planned
No labels
3013 days ago

#568 [BUG] Joker Sprite Flicker In Top Left Corner On Reroll

Opened 23 days ago
MeirGavish
closed - completed
bug
3013 days ago

#499 Use State Machine for `playing` code in `game.c`

Opened 2 months ago
ricfehr3
open
No labels
1013 days ago

#423 Update Build Documentation for Windows

Opened 3 months ago
ricfehr3
open
documentation
good first issue
0013 days ago

#573 Use size instead of top in all stacks (played, hand, discard, etc.)

Opened 16 days ago
MeirGavish
open
Refactor
0016 days ago

#300 Document hand_analysis.h with Doxygen

Opened 7 months ago
ricfehr3
open
documentation
good first issue
0017 days ago

#175 Move game state functions into their own files

Opened 9 months ago
ricfehr3
closed - completed
Refactor
2020 days ago

#535 Call `SpriteObjectUpdate` for all `SpriteObject`s once per frame

Opened 1 month ago
MeirGavish
closed - completed
Refactor
1022 days ago

#567 Remove the wait for the joker description opening animation to end before the closing animation begins

Opened 24 days ago
Mega-Evolved-Ziquinho
open
UI/UX Issue
5023 days ago

#427 [BUG] Card Sprite Tear Flicker on Draw

Opened 3 months ago
MeirGavish
open
bug
2023 days ago

#560 Move pools to EWRAM

Opened 26 days ago
MeirGavish
open
Optimization
3023 days ago

#543 Make easier function to set `SpriteObject` position

Opened 1 month ago
ricfehr3
closed - completed
No labels
4024 days ago

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