Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-08-24 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-23 | 0 | 0 | 1 | 1 | 0 |
| 2026-08-22 | 2 | 2 | 4 | 9 | 1 |
| 2026-08-21 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-20 | 1 | 1 | 7 | 11 | 0 |
| 2026-08-19 | 4 | 5 | 13 | 19 | 1 |
| 2026-08-18 | 4 | 10 | 5 | 21 | 0 |
| 2026-08-17 | 1 | 0 | 0 | 0 | 1 |
| 2026-08-16 | 3 | 2 | 3 | 8 | 4 |
| 2026-08-15 | 5 | 0 | 3 | 6 | 3 |
| 2026-08-14 | 0 | 0 | 0 | 0 | 0 |
| 2026-08-13 | 3 | 3 | 6 | 15 | 0 |
| 2026-08-12 | 1 | 1 | 4 | 5 | 1 |
| 2026-08-11 | 1 | 1 | 4 | 5 | 1 |
Opened: 11
Closed: 18
Comments: 30
Events: 61
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#12522 Баг с временем и врагами | Разрушенные берега Opened 2 days ago | dimash-star | closed - not_planned | bug | 3 | 0 | 1 day ago |
#11031 Cursor is cropped when running with HiDPI scaling Opened 1 year ago | njoyard | closed - completed | bug | 2 | 0 | 2 days ago |
#12521 Units with homing bullets keep their old targets when player controlled Opened 2 days ago | BalaM314 | closed - completed | bug | 1 | 0 | 2 days ago |
#6969 mindustry not writen in rust Opened 4 years ago | deltanedas | closed - completed | bug | 43 | 16 | 2 days ago |
#11100 Mysterious dark thing Opened 1 year ago | Wantechfan | closed - completed | bug | 3 | 0 | 4 days ago |
#12516 Server's bug(Mindustry's native network) Opened 4 days ago | qiguaizhiwu | closed - not_planned | bug | 6 | 0 | 4 days ago |
#12512 Block select UI breaks when viewing a block with edits made by a player with a long name Opened 5 days ago | Yaaty256 | closed - completed | bug | 1 | 0 | 5 days ago |
#12513 Pathfinding from Commanding doesn't work with tons of blocks Opened 5 days ago | Loiccool | closed - not_planned | bug | 1 | 0 | 5 days ago |
#12509 Pre-configured source blocks crash the game if saved config is an item (or unit), not available in current content pack Opened 5 days ago | dotdsdvd | closed - completed | bug | 4 | 0 | 5 days ago |
#12506 The issue of the core unit's rebirth Opened 6 days ago | m1cxzfw3q | closed - completed | bug | 7 | 0 | 5 days ago |
#12508 Game process fails to terminate properly upon exiting, causing Steam to hang indefinitely on "Stopping" state. Opened 5 days ago | litatoltz-lab | closed - not_planned | bug | 2 | 0 | 5 days ago |
#12504 Guardian Health and Music not appearing Opened 6 days ago | ProfessionalHubAntixs | closed - not_planned | bug | 1 | 0 | 6 days ago |
#12503 Router does not output back to overflowgate, but does output back to underflow gate (inconsistent behavior) Opened 6 days ago | xiaomaoyouyou | closed - not_planned | bug | 2 | 0 | 6 days ago |
#12496 adding new data-patched blocks sometimes causes an ID shift Opened 8 days ago | spentcud | closed - completed | bug | 0 | 0 | 6 days ago |
#12498 Tecta deflects diagonal bullets to the side Opened 8 days ago | questionerx5 | closed - completed | bug | 0 | 0 | 6 days ago |
#12491 The shieldBreak effect doesn't have a rotation offset Opened 9 days ago | Martian238 | closed - completed | bug | 0 | 0 | 6 days ago |
#12497 Flow rate measurement is bugged Opened 8 days ago | HuanXefh | closed - completed | bug | 0 | 0 | 6 days ago |
#12495 Range of shockwave tower is not a circle Opened 9 days ago | HuanXefh | closed - completed | bug | 0 | 0 | 6 days ago |
#12493 Logic setblock instruction places 2x2 buildings incorrectly Opened 9 days ago | alphy229 | closed - completed | bug | 2 | 0 | 6 days ago |
#12502 Steam Multiplayer not working Opened 6 days ago | SyFidaHacker | closed - not_planned | bug | 1 | 0 | 6 days ago |
#12501 T1 factory sprite not perfectly mirrored with Aditive reconstructor sprite Opened 7 days ago | EggleEgg | closed - not_planned | bug | 1 | 0 | 6 days ago |
#12494 Wave enemies count bugged Opened 9 days ago | ufbud | closed - completed | bug | 4 | 0 | 8 days ago |
#11704 Fcitx doesn's work Opened 6 months ago | Ivan-Hu233 | closed - completed | bug | 5 | 0 | 8 days ago |
#12486 像素工厂的BUG Opened 10 days ago | yes-or-on | closed - completed | bug | 5 | 0 | 9 days ago |
#12484 `shieldBreakEffect` and `forceShrinkEffect` still draw hexagonal effect even if `sides` is not 6 Opened 11 days ago | Cry0flu1d | closed - completed | bug | 1 | 0 | 11 days ago |