wesnoth/wesnoth

An open source, turn-based strategy game with a high fantasy theme.

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Summary Information

Updated 37 minutes ago
Added to GitGenius on September 9th, 2026
Created on April 14th, 2013
Open Issues & Pull Requests: 1,494 (+0)
GitHub issues: Enabled
Number of forks: 1,261
Total Stargazers: 6,930 (+0)
Total Subscribers: 162 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 1.2 hours
Mean response time: 5.8 days
90th percentile: 45.6 hours
Tracked items: 115

Maintainer activity

4 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits.

How this project is maintained

69% of open issues come from outside the core team, a mix of external reports and the maintainers' own roadmap. Three people close 55% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 48
New in 7 days: 6
Closed in 7 days: 5
Avg open age: 760 days
Stale 30+ days: 24
Stale 90+ days: 23

Recent activity

Opened in 7 days: 6
Closed in 7 days: 4
Comments in 7 days: 3
Events in 7 days: 17

Top labels

  • Bug (66)
  • Enhancement (49)
  • UI (24)
  • Confirmed (20)
  • WML (14)
  • Prose (12)
  • MP Lobby (11)
  • Blocker: New Stable (9)

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Detailed Description

The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme, featuring single-player campaigns and online or local multiplayer combat.

The game addresses the desire for deep, story-driven strategy gameplay by combining tactical combat mechanics with narrative-driven campaigns. Players engage in turn-based battles across multiple scenarios, each presenting distinct tactical challenges. The approach integrates a rich world with hundreds of sprites, animations, and characters, supported by multiple unit types with different skills and traits across several factions. A built-in map editor allows players to create custom scenarios and share them with the community, extending replayability significantly.

The project suits players seeking substantial single-player content with emotional storytelling alongside competitive multiplayer options. It runs on Windows, macOS, and Linux through multiple distribution channels including Steam, and also has ports for iOS and Android. The game is highly moddable, enabling the community to create custom map packs, eras, and entire campaigns. The project also welcomes artists for unit animations and sprite work.

Development activity shows continuous integration testing across multiple branches, with established communication channels including official forums, Discord, IRC, and Mastodon. The project maintains multiple supported versions in parallel, as evidenced by CI pipelines for both master and stable branches.